コード例 #1
0
ファイル: Program.cs プロジェクト: Schnigle/agi-spell-game
        /*
         * Returns the mean velocity vector for the gesture in world space.
         */
        private Point_3D mean_velocity_3D(ref List <Point_3D> gesture3d)
        {
            Point_3D v = new Point_3D();

            v.time = 0;
            v.x    = 0;
            v.y    = 0;
            v.z    = 0;
            for (int i = 0; i < gesture3d.Count - 1; i++)
            {
                float dx = gesture3d[i + 1].x - gesture3d[i].x;
                float dy = gesture3d[i + 1].y - gesture3d[i].y;
                float dz = gesture3d[i + 1].z - gesture3d[i].z;
                float dt = gesture3d[i + 1].time - gesture3d[i].time;
                v.x += dx / dt;
                v.y += dy / dt;
                v.z += dz / dt;
            }

            v.x /= (gesture3d.Count - 1);
            v.y /= (gesture3d.Count - 1);
            v.z /= (gesture3d.Count - 1);

            return(v);
        }
コード例 #2
0
        public void VaryingOrderingOfJson()
        {
            Point_3D point = Serializer.Deserialize <Point_3D>(@"{""X"":1,""Y"":2,""Z"":3}");

            Assert.Equal(1, point.X);
            Assert.Equal(2, point.Y);
            Assert.Equal(3, point.Z);

            point = Serializer.Deserialize <Point_3D>(@"{""X"":1,""Z"":3,""Y"":2}");
            Assert.Equal(1, point.X);
            Assert.Equal(2, point.Y);
            Assert.Equal(3, point.Z);

            point = Serializer.Deserialize <Point_3D>(@"{""Y"":2,""Z"":3,""X"":1}");
            Assert.Equal(1, point.X);
            Assert.Equal(2, point.Y);
            Assert.Equal(3, point.Z);

            point = Serializer.Deserialize <Point_3D>(@"{""Y"":2,""X"":1,""Z"":3}");
            Assert.Equal(1, point.X);
            Assert.Equal(2, point.Y);
            Assert.Equal(3, point.Z);

            point = Serializer.Deserialize <Point_3D>(@"{""Z"":3,""Y"":2,""X"":1}");
            Assert.Equal(1, point.X);
            Assert.Equal(2, point.Y);
            Assert.Equal(3, point.Z);

            point = Serializer.Deserialize <Point_3D>(@"{""Z"":3,""X"":1,""Y"":2}");
            Assert.Equal(1, point.X);
            Assert.Equal(2, point.Y);
            Assert.Equal(3, point.Z);
        }
コード例 #3
0
        public async Task NoConstructorHandlingWhenObjectHasConverter()
        {
            // Baseline without converter
            string serialized = JsonSerializer.Serialize(new Point_3D(10, 6));

            Point_3D point = await Serializer.DeserializeWrapper <Point_3D>(serialized);

            Assert.Equal(10, point.X);
            Assert.Equal(6, point.Y);
            Assert.Equal(50, point.Z);

            serialized = JsonSerializer.Serialize(new[] { new Point_3D(10, 6) });

            point = (await Serializer.DeserializeWrapper <Point_3D[]>(serialized))[0];
            Assert.Equal(10, point.X);
            Assert.Equal(6, point.Y);
            Assert.Equal(50, point.Z);

            serialized = JsonSerializer.Serialize(new WrapperForPoint_3D {
                Point_3D = new Point_3D(10, 6)
            });

            point = (await Serializer.DeserializeWrapper <WrapperForPoint_3D>(serialized)).Point_3D;
            Assert.Equal(10, point.X);
            Assert.Equal(6, point.Y);
            Assert.Equal(50, point.Z);

            // Converters for objects with parameterized ctors are honored

            var options = new JsonSerializerOptions();

            options.Converters.Add(new ConverterForPoint3D());

            serialized = JsonSerializer.Serialize(new Point_3D(10, 6));

            point = await Serializer.DeserializeWrapper <Point_3D>(serialized, options);

            Assert.Equal(4, point.X);
            Assert.Equal(4, point.Y);
            Assert.Equal(4, point.Z);

            serialized = JsonSerializer.Serialize(new[] { new Point_3D(10, 6) });

            point = (await Serializer.DeserializeWrapper <Point_3D[]>(serialized, options))[0];
            Assert.Equal(4, point.X);
            Assert.Equal(4, point.Y);
            Assert.Equal(4, point.Z);

            serialized = JsonSerializer.Serialize(new WrapperForPoint_3D {
                Point_3D = new Point_3D(10, 6)
            });

            point = (await Serializer.DeserializeWrapper <WrapperForPoint_3D>(serialized, options)).Point_3D;
            Assert.Equal(4, point.X);
            Assert.Equal(4, point.Y);
            Assert.Equal(4, point.Z);
        }
コード例 #4
0
        public void AsProperty_Of_ObjectWithParameterizedCtor()
        {
            ClassWrapperForPoint_3D obj = Serializer.Deserialize <ClassWrapperForPoint_3D>(@"{""Point3D"":{""Y"":2,""Z"":3,""X"":1}}");
            Point_3D point = obj.Point3D;

            Assert.Equal(1, point.X);
            Assert.Equal(2, point.Y);
            Assert.Equal(3, point.Z);
        }
コード例 #5
0
        public async Task AsProperty_Of_ObjectWithParameterlessCtor()
        {
            WrapperForPoint_3D obj = await Serializer.DeserializeWrapper <WrapperForPoint_3D>(@"{""Point_3D"":{""Y"":2,""Z"":3,""X"":1}}");

            Point_3D point = obj.Point_3D;

            Assert.Equal(1, point.X);
            Assert.Equal(2, point.Y);
            Assert.Equal(3, point.Z);
        }
コード例 #6
0
        public async Task VaryingOrderingOfJson()
        {
            Point_3D point = await Serializer.DeserializeWrapper <Point_3D>(@"{""X"":1,""Y"":2,""Z"":3}");

            Assert.Equal(1, point.X);
            Assert.Equal(2, point.Y);
            Assert.Equal(3, point.Z);

            point = await Serializer.DeserializeWrapper <Point_3D>(@"{""X"":1,""Z"":3,""Y"":2}");

            Assert.Equal(1, point.X);
            Assert.Equal(2, point.Y);
            Assert.Equal(3, point.Z);

            point = await Serializer.DeserializeWrapper <Point_3D>(@"{""Y"":2,""Z"":3,""X"":1}");

            Assert.Equal(1, point.X);
            Assert.Equal(2, point.Y);
            Assert.Equal(3, point.Z);

            point = await Serializer.DeserializeWrapper <Point_3D>(@"{""Y"":2,""X"":1,""Z"":3}");

            Assert.Equal(1, point.X);
            Assert.Equal(2, point.Y);
            Assert.Equal(3, point.Z);

            point = await Serializer.DeserializeWrapper <Point_3D>(@"{""Z"":3,""Y"":2,""X"":1}");

            Assert.Equal(1, point.X);
            Assert.Equal(2, point.Y);
            Assert.Equal(3, point.Z);

            point = await Serializer.DeserializeWrapper <Point_3D>(@"{""Z"":3,""X"":1,""Y"":2}");

            Assert.Equal(1, point.X);
            Assert.Equal(2, point.Y);
            Assert.Equal(3, point.Z);
        }
コード例 #7
0
        public async Task UseDefaultValues_When_NoJsonMatch()
        {
            // Using CLR value when `ParameterInfo.DefaultValue` is not set.
            Point_2D point = await Serializer.DeserializeWrapper <Point_2D>(@"{""x"":1,""y"":2}");

            Assert.Equal(0, point.X);
            Assert.Equal(0, point.Y);

            point = await Serializer.DeserializeWrapper <Point_2D>(@"{""y"":2,""x"":1}");

            Assert.Equal(0, point.X);
            Assert.Equal(0, point.Y);

            point = await Serializer.DeserializeWrapper <Point_2D>(@"{""x"":1,""Y"":2}");

            Assert.Equal(0, point.X);
            Assert.Equal(2, point.Y);

            point = await Serializer.DeserializeWrapper <Point_2D>(@"{""y"":2,""X"":1}");

            Assert.Equal(1, point.X);
            Assert.Equal(0, point.Y);

            point = await Serializer.DeserializeWrapper <Point_2D>(@"{""X"":1}");

            Assert.Equal(1, point.X);
            Assert.Equal(0, point.Y);

            point = await Serializer.DeserializeWrapper <Point_2D>(@"{""Y"":2}");

            Assert.Equal(0, point.X);
            Assert.Equal(2, point.Y);

            point = await Serializer.DeserializeWrapper <Point_2D>(@"{""X"":1}");

            Assert.Equal(1, point.X);
            Assert.Equal(0, point.Y);

            point = await Serializer.DeserializeWrapper <Point_2D>(@"{""Y"":2}");

            Assert.Equal(0, point.X);
            Assert.Equal(2, point.Y);

            point = await Serializer.DeserializeWrapper <Point_2D>(@"{}");

            Assert.Equal(0, point.X);
            Assert.Equal(0, point.Y);

            point = await Serializer.DeserializeWrapper <Point_2D>(@"{""a"":1,""b"":2}");

            Assert.Equal(0, point.X);
            Assert.Equal(0, point.Y);

            // Using `ParameterInfo.DefaultValue` when set; using CLR value as fallback.
            Point_3D point3d = await Serializer.DeserializeWrapper <Point_3D>(@"{""X"":1}");

            Assert.Equal(1, point3d.X);
            Assert.Equal(0, point3d.Y);
            Assert.Equal(50, point3d.Z);

            point3d = await Serializer.DeserializeWrapper <Point_3D>(@"{""y"":2}");

            Assert.Equal(0, point3d.X);
            Assert.Equal(0, point3d.Y);
            Assert.Equal(50, point3d.Z);

            point3d = await Serializer.DeserializeWrapper <Point_3D>(@"{""Z"":3}");

            Assert.Equal(0, point3d.X);
            Assert.Equal(0, point3d.Y);
            Assert.Equal(3, point3d.Z);

            point3d = await Serializer.DeserializeWrapper <Point_3D>(@"{""X"":1}");

            Assert.Equal(1, point3d.X);
            Assert.Equal(0, point3d.Y);
            Assert.Equal(50, point3d.Z);

            point3d = await Serializer.DeserializeWrapper <Point_3D>(@"{""Y"":2}");

            Assert.Equal(0, point3d.X);
            Assert.Equal(2, point3d.Y);
            Assert.Equal(50, point3d.Z);

            point3d = await Serializer.DeserializeWrapper <Point_3D>(@"{""Z"":3}");

            Assert.Equal(0, point3d.X);
            Assert.Equal(0, point3d.Y);
            Assert.Equal(3, point3d.Z);

            point3d = await Serializer.DeserializeWrapper <Point_3D>(@"{""x"":1,""Y"":2}");

            Assert.Equal(0, point3d.X);
            Assert.Equal(2, point3d.Y);
            Assert.Equal(50, point3d.Z);

            point3d = await Serializer.DeserializeWrapper <Point_3D>(@"{""Z"":3,""y"":2}");

            Assert.Equal(0, point3d.X);
            Assert.Equal(0, point3d.Y);
            Assert.Equal(3, point3d.Z);

            point3d = await Serializer.DeserializeWrapper <Point_3D>(@"{""x"":1,""Z"":3}");

            Assert.Equal(0, point3d.X);
            Assert.Equal(0, point3d.Y);
            Assert.Equal(3, point3d.Z);

            point3d = await Serializer.DeserializeWrapper <Point_3D>(@"{}");

            Assert.Equal(0, point3d.X);
            Assert.Equal(0, point3d.Y);
            Assert.Equal(50, point3d.Z);

            point3d = await Serializer.DeserializeWrapper <Point_3D>(@"{""a"":1,""b"":2}");

            Assert.Equal(0, point3d.X);
            Assert.Equal(0, point3d.Y);
            Assert.Equal(50, point3d.Z);
        }
コード例 #8
0
ファイル: Program.cs プロジェクト: Schnigle/agi-spell-game
 /*
  * returns the norm of a 3D vector.
  */
 private float vec3_norm(Point_3D vec)
 {
     return((float)Math.Sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z));
 }
コード例 #9
0
    public Gesture_Meta recognize_gesture(List <Point_2D> gesture, List <Point_3D> gesture3D)
    {
        if (gesture.Count <= 2 * LP_KERNEL_SIZE)
        {
            var gm = new Gesture_Meta();
            gm.type = Gesture.unknown;
            return(gm);
        }
        Bounds       bounds = calculate_bounds(ref gesture, 0, gesture.Count);
        List <float> angles = new List <float>();

        if (LP_ENABLE)
        {
            gesture = gaussian_average_lowpass(gesture, LP_KERNEL_SIZE, LP_SIGMA);
        }

        float    angle_sum    = calculate_angles(ref gesture, ref angles, bounds);
        Point_2D avg_vel_vec2 = mean_velocity_2D(ref gesture);
        Point_3D avg_vel_vec3 = mean_velocity_3D(ref gesture3D);

        float    gesture_width  = bounds.max_x - bounds.min_x;
        float    gesture_height = bounds.max_y - bounds.min_y;
        float    gesture_depth  = bounds.max_z - bounds.min_z;
        Point_2D start          = gesture[0];
        Point_2D end            = gesture[gesture.Count - 1];

        Gesture_Meta ret = new Gesture_Meta();

        ret.type           = Gesture.unknown;
        ret.avg_vel_vector = avg_vel_vec3;
        ret.angle_sum      = angle_sum;
        ret.bounds         = bounds;

        List <Point_2D> sparse_gesture = sparsify(ref gesture);

        float[] global_angles = vector_list_angles(ref sparse_gesture);

        // ************************ Classify gesture **************************
        float vel_vec_norm = vec2_norm(avg_vel_vec2, false);
        float x_pos_dev    = angle(avg_vel_vec2, new Point_2D(0, 1, 0, 0), false);
        float y_pos_dev    = angle(avg_vel_vec2, new Point_2D(0, 0, 1, 0), false);
        float z_pos_dev    = angle(avg_vel_vec2, new Point_2D(0, 0, 0, 1), false);
        float x_neg_dev    = angle(avg_vel_vec2, new Point_2D(0, -1, 0, 0), false);
        float y_neg_dev    = angle(avg_vel_vec2, new Point_2D(0, 0, -1, 0), false);
        float z_neg_dev    = angle(avg_vel_vec2, new Point_2D(0, 0, 0, -1), false);
        bool  x_pos        = x_pos_dev < x_neg_dev;
        bool  y_pos        = y_pos_dev < y_neg_dev;
        bool  z_pos        = z_pos_dev < z_neg_dev;
        bool  z_gesture    = gesture_depth > gesture_height &&
                             gesture_depth > gesture_width;

        // likely a gesture with depth
        if (vel_vec_norm > VEL_VEC_NORM_THRESH && z_gesture || gesture_depth > Z_DEPTH_THRESH)
        {
            if (z_pos_dev < ANGLE_DEVIATION_THRESH && Math.Abs(avg_vel_vec2.z) > 0.2)
            {
                ret.type = Gesture.push;
            }
            else if (z_neg_dev < ANGLE_DEVIATION_THRESH && Math.Abs(avg_vel_vec2.z) > 0.2)
            {
                ret.type = Gesture.pull;
            }
        }

        // likely a gesture of one or more line segments
        if (ret.type == Gesture.unknown)
        {
            List <LinearSegment> segments = find_linear_segments(global_angles, sparse_gesture, bounds);
            Console.WriteLine(segments.Count);

            Gesture[] candidate_gestures;
            gesture_len_map.TryGetValue(segments.Count, out candidate_gestures);
            if (candidate_gestures != null)
            {
                foreach (Gesture g in candidate_gestures)
                {
                    if (matches_linear_segments(segments, g, sparse_gesture,
                                                alt_start_allowed_map[g]))
                    {
                        ret.type = g;
                        break;
                    }
                }
            }
        }

        // likely a circle
        if (ret.type == Gesture.unknown)
        {
            // likely a circle
            float min_angle = (float)((2 - ANGLE_SUM_THRESH) * Math.PI);
            float max_angle = (float)((2 + ANGLE_SUM_THRESH) * Math.PI);
            if (angle_sum > min_angle && angle_sum < max_angle)
            {
                ret.type = Gesture.circle_ccw;
            }
            else if (angle_sum < -min_angle && angle_sum > -max_angle)
            {
                ret.type = Gesture.circle_cw;
            }
            else if (angle_sum > 6 * Math.PI)
            {
                ret.type = Gesture.spiral_ccw;
            }
        }

        return(ret);
    }