コード例 #1
0
ファイル: MainWindow.xaml.cs プロジェクト: gzhangx/netcvreco
        public void DrawEpl(PointFloat[] leftPts, PointSide side, PointFloat[] rightPts, Mat left, Mat right)
        {
            const int PTS_SIZE = 1;

            for (var i = 0; i < leftPts.Length; i++)
            {
                var pts  = leftPts[i];
                var rpts = rightPts[i];
                var clr  = colors[i];
                CvInvoke.Rectangle(left, new System.Drawing.Rectangle((int)(pts.X - PTS_SIZE), (int)(pts.Y + PTS_SIZE), PTS_SIZE * 2, PTS_SIZE * 2), clr, 2);
            }
            const int EPPTS_SIZE = 2;

            for (var i = 0; i < leftPts.Length; i++)
            {
                if (i >= onChecks.Length)
                {
                    continue;
                }
                if (!onChecks[i])
                {
                    continue;
                }
                var pts  = leftPts[i];
                var rpts = rightPts[i];
                var clr  = colors[i];
                CvInvoke.Rectangle(left, new System.Drawing.Rectangle((int)(pts.X - EPPTS_SIZE), (int)(pts.Y - EPPTS_SIZE), EPPTS_SIZE * 2, EPPTS_SIZE * 2), clr, 2);
                var gm = GetEpLineABC(pts, side, F);
                //var gm = F.dot(new GMatrix(new double[3, 1] { { pts.X }, { pts.Y }, { 1  } }));
                DrawEpl(right, gm, clr, rpts);
            }
        }
コード例 #2
0
        //________________________________________________________________________

        internal Point GetSidePoint(PointSide value)
        {
            Point ret = this;

            switch (value)
            {
            case PointSide.Top:
                --ret.Row;
                return(ret);

            case PointSide.Right:
                ++ret.Column;
                return(ret);

            case PointSide.Bottom:
                ++ret.Row;
                return(ret);

            case PointSide.Left:
                --ret.Column;
                return(ret);

            default:
                return(ret);
            }
        }
コード例 #3
0
ファイル: CalibRect.cs プロジェクト: gzhangx/netcvreco
        public static PointFloat FindEpipole(PointFloat[] pts, PointSide side, GMatrix f)
        {
            if (side == PointSide.Right)
            {
                f = f.tranpose();
            }

            GMatrix lines   = new GMatrix(pts.Length, 3);
            var     storage = lines.storage;

            for (int i = 0; i < pts.Length; i++)
            {
                var cur = storage[i];
                var pt  = pts[i];
                var gm  = f.dot(new GMatrix(new double[3, 1] {
                    { pt.X }, { pt.Y }, { 1 }
                }));
                var ms = gm.storage;
                for (int j = 0; j < 3; j++)
                {
                    cur[j] = ms[j][0];
                }
            }

            var svdA = JacobSvd.JacobiSVD(lines);
            var res  = svdA.Vt.storage[2];

            //Console.WriteLine($"{res[0].ToString("0.00")},{res[1].ToString("0.00")},{res[2].ToString("0.0000000")}");
            //Console.WriteLine($"{(res[0]/res[2]).ToString("0.00")},{(res[1]/res[2]).ToString("0.00")}");
            return(new PointFloat((float)(res[0] / res[2]), (float)(res[1] / res[2])));
        }
コード例 #4
0
ファイル: MainWindow.xaml.cs プロジェクト: gzhangx/netcvreco
        private LineSlop GetEpLineABC(PointFloat pts, PointSide side, GMatrix f)
        {
            if (side == PointSide.Right)
            {
                f = f.tranpose();
            }
            var gm = f.dot(new GMatrix(new double[3, 1] {
                { pts.X }, { pts.Y }, { 1 }
            }));
            var ms = gm.storage;
            var a  = ms[0][0];
            var b  = ms[1][0];
            var c  = ms[2][0];

            return(new LineSlop(a, b, c));
        }
コード例 #5
0
ファイル: Triangle.cs プロジェクト: zhejimanyu/Unity3DNavMesh
        /// <summary>
        /// 测试给定点是否在三角形中
        /// 点在三角形边上也算
        /// </summary>
        /// <param name="pt">指定点</param>
        /// <returns>是否在三角形中</returns>
        public bool IsPointIn(Vector2 pt)
        {
            if (this.m_cBoxCollider.xMin != this.m_cBoxCollider.xMax && !this.m_cBoxCollider.Contains(pt))
            {
                return(false);
            }

            PointSide resultA = GetSide(0).ClassifyPoint(pt);
            PointSide resultB = GetSide(1).ClassifyPoint(pt);
            PointSide resultC = GetSide(2).ClassifyPoint(pt);

            if (resultA == PointSide.ON_LINE || resultB == PointSide.ON_LINE || resultC == PointSide.ON_LINE)
            {
                return(true);
            }
            else if (resultA == PointSide.RIGHT_SIDE && resultB == PointSide.RIGHT_SIDE && resultC == PointSide.RIGHT_SIDE)
            {
                return(true);
            }
            return(false);
        }
コード例 #6
0
        //________________________________________________________________________

        private static void RemoveClosePoints_Pass1(Matrix matrix)
        {
            //
            // ###
            // #
            // ###
            //

            Point pt    = new Point();
            Point ptMax = new Point((byte)(matrix.m_Size.Row - 2), (byte)(matrix.m_Size.Column - 2));

            PointSide side          = PointSide.None;
            bool      bNestedRepeat = false;
            Point     ptTest        = pt;

            for (pt.Row = 1; pt.Row <= ptMax.Row; ++pt.Row)
            {
                for (pt.Column = 1; pt.Column <= ptMax.Column; ++pt.Column)
                {
                    ptTest = pt;
                    do
                    {
                        bNestedRepeat = false;
                        side          = PointSide.None;

                        if (matrix.m_Buffer[ptTest.Row, ptTest.Column] == CellType.Verde)
                        {
                            break;
                        }

                        if (matrix.m_Buffer[ptTest.Row - 1, ptTest.Column] != CellType.Verde) //Top test...
                        {
                            side = PointSide.Top;
                        }

                        if (matrix.m_Buffer[ptTest.Row, ptTest.Column + 1] != CellType.Verde) //Right test...
                        {
                            if (side > PointSide.None)
                            {
                                break;
                            }
                            side = PointSide.Right;
                        }

                        if (matrix.m_Buffer[ptTest.Row + 1, ptTest.Column] != CellType.Verde) //Bottom test...
                        {
                            if (side > PointSide.None)
                            {
                                break;
                            }
                            side = PointSide.Bottom;
                        }

                        if (matrix.m_Buffer[ptTest.Row, ptTest.Column - 1] != CellType.Verde) //Left test...
                        {
                            if (side > PointSide.None)
                            {
                                break;
                            }
                            side = PointSide.Left;
                        }

                        matrix.m_Buffer[ptTest.Row, ptTest.Column] = CellType.Verde;
                        bNestedRepeat = side > PointSide.None;
                        if (bNestedRepeat)
                        {
                            ptTest = ptTest.GetSidePoint(side);
                        }
                    }while (bNestedRepeat);
                }
            }
        }
コード例 #7
0
        //________________________________________________________________________

        private static int FindNextPoint(Matrix matrix, PointSpeedBuffer buffer, Point end, int index, bool first)
        {
            if ((index + 1) >= buffer.m_Capacity)
            {
                return(-1);
            }
            PointSide side  = PointSide.None;
            Point     point = buffer.m_Buffer[index];
            Point     back  = buffer.m_Buffer[index - 1];
            Point     next;

            //-----
            if (first)
            {
                //For speed.
                next = point; --next.Row; //Top
                if ((next != back) && (buffer.IndexOf(next) >= 0))
                {
                    return(-1);
                }
                if (next == end)
                {
                    buffer.m_Buffer[index + 1] = next;
                    return(+1);
                }

                next = point; ++next.Column; //Right
                if ((next != back) && (buffer.IndexOf(next) >= 0))
                {
                    return(-1);
                }
                if (next == end)
                {
                    buffer.m_Buffer[index + 1] = next;
                    return(+1);
                }

                next = point; ++next.Row; //Bottom
                if ((next != back) && (buffer.IndexOf(next) >= 0))
                {
                    return(-1);
                }
                if (next == end)
                {
                    buffer.m_Buffer[index + 1] = next;
                    return(+1);
                }

                next = point; --next.Column; //Left
                if ((next != back) && (buffer.IndexOf(next) >= 0))
                {
                    return(-1);
                }
                if (next == end)
                {
                    buffer.m_Buffer[index + 1] = next;
                    return(+1);
                }
            }
            else
            {
                next = buffer.m_Buffer[index + 1];

                if (point.Column == next.Column)
                {
                    if ((point.Row - 1) == next.Row)
                    {
                        side = PointSide.Top;
                    }
                    else if ((point.Row + 1) == next.Row)
                    {
                        side = PointSide.Bottom;
                    }
                }
                else if (point.Row == next.Row)
                {
                    if ((point.Column - 1) == next.Column)
                    {
                        side = PointSide.Left;
                    }
                    else if ((point.Column + 1) == next.Column)
                    {
                        side = PointSide.Right;
                    }
                }

#if (DEBUG)
                if (side == PointSide.None)
                {
                    System.Diagnostics.Debugger.Break();
                }
#endif
            }
            //-----Goto next point ...
            byte maxRow = (byte)(matrix.m_Size.Row - 2);
            byte maxCol = (byte)(matrix.m_Size.Column - 2);
            while (true)
            {
                ++side;
                next = point.GetSidePoint(side);
                if (next == point)
                {
                    return(-1);               //side != Top|Right|Bottom|Left
                }
                //-----Range test ...
                if ((next.Row <= 0) || (next.Column <= 0) || (next.Row > maxRow) || (next.Column > maxCol))
                {
                    continue;
                }

                //-----Is fix ...
                if (matrix.m_Buffer[next.Row, next.Column] == CellType.Verde)
                {
                    continue;
                }

                //-----Exist test ...
                if (next == back)
                {
                    continue;
                }

#if (DEBUG)
                if (buffer.IndexOf(next) >= 0)
                {
                    System.Diagnostics.Debugger.Break();
                }
#endif

                //----Next point finded ...
                buffer.m_Buffer[index + 1] = next;
                return(+1);
            }
        }