public void AddLine(PointF_ a, PointF_ b) { Status status = GDIPlus.GdipAddPathLine(nativePath, a.X, a.Y, b.X, b.Y); GDIPlus.CheckStatus(status); }
public void AddBezier(PointF_ pt1, PointF_ pt2, PointF_ pt3, PointF_ pt4) { Status status = GDIPlus.GdipAddPathBezier(nativePath, pt1.X, pt1.Y, pt2.X, pt2.Y, pt3.X, pt3.Y, pt4.X, pt4.Y); GDIPlus.CheckStatus(status); }
public void AddString(string s, FontFamily family, int style, float emSize, PointF_ origin, StringFormat format) { RectangleF_ layout = new RectangleF_(); layout.X = origin.X; layout.Y = origin.Y; AddString(s, family, style, emSize, layout, format); }
public LinearGradientBrush(PointF_ point1, PointF_ point2, Color_ color1, Color_ color2) { Status status = GDIPlus.GdipCreateLineBrush(ref point1, ref point2, color1.ToArgb(), color2.ToArgb(), WrapMode.Tile, out nativeObject); GDIPlus.CheckStatus(status); status = GDIPlus.GdipGetLineRect(nativeObject, out rectangle); GDIPlus.CheckStatus(status); }
public void RotateAt(float angle, PointF_ point, MatrixOrder order) { if ((order < MatrixOrder.Prepend) || (order > MatrixOrder.Append)) { throw new ArgumentException("order"); } angle *= (float)(Math.PI / 180.0); // degrees to radians float cos = (float)Math.Cos(angle); float sin = (float)Math.Sin(angle); float e4 = -point.X * cos + point.Y * sin + point.X; float e5 = -point.X * sin - point.Y * cos + point.Y; float[] m = this.Elements; Status status; if (order == MatrixOrder.Prepend) { status = GDIPlus.GdipSetMatrixElements(nativeMatrix, cos * m[0] + sin * m[2], cos * m[1] + sin * m[3], -sin * m[0] + cos * m[2], -sin * m[1] + cos * m[3], e4 * m[0] + e5 * m[2] + m[4], e4 * m[1] + e5 * m[3] + m[5]); } else { status = GDIPlus.GdipSetMatrixElements(nativeMatrix, m[0] * cos + m[1] * -sin, m[0] * sin + m[1] * cos, m[2] * cos + m[3] * -sin, m[2] * sin + m[3] * cos, m[4] * cos + m[5] * -sin + e4, m[4] * sin + m[5] * cos + e5); } GDIPlus.CheckStatus(status); }
internal static SizeF_ MeasureString(string text, Font font, PointF_ origin, StringFormat stringFormat) { return(Hwnd.GraphicsContext.MeasureString(text, font, origin, stringFormat)); }
public bool IsVisible(PointF_ pt, Graphics graphics) { return(IsVisible(pt.X, pt.Y, graphics)); }
public bool IsVisible(PointF_ point) { return(IsVisible(point.X, point.Y, null)); }
public bool IsOutlineVisible(PointF_ pt, Pen pen, Graphics graphics) { return(IsOutlineVisible(pt.X, pt.Y, pen, graphics)); }
public bool IsOutlineVisible(PointF_ point, Pen pen) { return(IsOutlineVisible(point.X, point.Y, pen, null)); }
public void RotateAt(float angle, PointF_ point) { RotateAt(angle, point, MatrixOrder.Prepend); }