public override void FlipX(PointF pos) { base.FlipX(pos); start = PointFExt.FlipX(start); end = PointFExt.FlipX(end); }
public override void FlipX(PointF pos) { base.FlipX(pos); for (int j = 0; j < Polygon.Count; j++) { Polygon[j] = PointFExt.FlipX(Polygon[j]); } }