public unsafe override void LoadToObject(FakeStruct fake, Component game) { PointEffectorData *data = (PointEffectorData *)fake.ip; var obj = game.GetComponent <PointEffector2D>(); if (obj == null) { return; } obj.useColliderMask = data->useColliderMask; obj.colliderMask = data->colliderMask; obj.forceMagnitude = data->forceMagnitude; obj.forceVariation = data->forceVariation; obj.distanceScale = data->distanceScale; obj.drag = data->drag; obj.angularDrag = data->angularDrag; obj.forceSource = data->forceSource; obj.forceTarget = data->forceTarget; obj.forceMode = data->forceMode; }
public static unsafe FakeStruct LoadFromObject(Component com, DataBuffer buffer) { var ae = com as PointEffector2D; if (ae == null) { return(null); } FakeStruct fake = new FakeStruct(buffer, PointEffectorData.ElementSize); PointEffectorData *data = (PointEffectorData *)fake.ip; data->useColliderMask = ae.useColliderMask; data->colliderMask = ae.colliderMask; data->forceMagnitude = ae.forceMagnitude; data->forceVariation = ae.forceVariation; data->distanceScale = ae.distanceScale; data->drag = ae.drag; data->angularDrag = ae.angularDrag; data->forceSource = ae.forceSource; data->forceTarget = ae.forceTarget; data->forceMode = ae.forceMode; return(fake); }