コード例 #1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        PointCloudLoader loaderscript = (PointCloudLoader)target;

        if (EditorApplication.isPlaying)
        {
            if (GUILayout.Button("Load"))
            {
                loaderscript.LoadPointCloud();
            }
            if (GUILayout.Button("Remove"))
            {
                loaderscript.RemovePointCloud();
            }
        }
    }
コード例 #2
0
 private void Update()
 {
     if (Input.GetKeyDown("space"))
     {
         if (status == 0)
         {
             GameObject go = new GameObject("TestCloud1");
             loader1.LoadPointCloud();
         }
         else if (status == 1)
         {
             GameObject go = new GameObject("TestCloud2");
             loader2               = go.AddComponent <PointCloudLoader>();
             loader2.cloudPath     = cloudPath2;
             loader2.setController = set;
         }
         else if (status == 2)
         {
             loader1.RemovePointCloud();
         }
         else if (status == 3)
         {
             loader2.RemovePointCloud();
         }
         else if (status == 4)
         {
             GameObject go = new GameObject("TestCloud2");
             loader2               = go.AddComponent <PointCloudLoader>();
             loader2.cloudPath     = cloudPath2;
             loader2.setController = set;
             loader2.loadOnStart   = false;
         }
         else if (status == 5)
         {
             loader2.LoadPointCloud();
         }
         else if (status == 6)
         {
             loader2.RemovePointCloud();
         }
         else if (status == 7)
         {
             set.StopRendering();
         }
         status++;
     }
     else if (Input.GetKeyDown("escape"))
     {
         Debug.Log("Quitting");
         #if UNITY_EDITOR
         UnityEditor.EditorApplication.isPlaying = false;
         #else
         Application.Quit();
         #endif
     }
     else if (Input.GetKeyDown(KeyCode.O))
     {
         //SceneManager.LoadScene("StaticTestDemo2", LoadSceneMode.Single);
         Scene s = SceneManager.GetSceneByName("StaticTestDemo2");
         if (!s.IsValid())
         {
             SceneManager.LoadScene("StaticTestDemo2");
         }
         else
         {
             Debug.Log("Already loaded");
             SceneManager.SetActiveScene(s);
         }
     }
     else if (Input.GetKeyDown(KeyCode.P))
     {
         //SceneManager.LoadScene("DynamicDemo", LoadSceneMode.Single);
         Scene s = SceneManager.GetSceneByName("DynamicDemo");
         if (!s.IsValid())
         {
             SceneManager.LoadScene("DynamicDemo");
         }
         else
         {
             Debug.Log("Already loaded");
             SceneManager.SetActiveScene(s);
         }
     }
     else if (Input.GetKeyDown(KeyCode.R))
     {
         SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
     }
     else if (Input.GetKeyDown(KeyCode.C))
     {
         Debug.Log("PointCount: " + set.GetPointCount());
     }
 }