private void ServerEvents_OnPlayerConnected(PBPlayer player) { player.GameObject.TryAddComponent <UnturnedPlayerEvents>(); player.GameObject.TryAddComponent <UnturnedPlayerFeatures>(); UnturnedPlayer ply = new UnturnedPlayer(player); UnturnedEvents.Instance.RunPlayerBeforeConnected(ply); UnturnedEvents.Instance.RunPlayerConnected(ply); }
private void ServerEvents_OnPlayerDisconnected(PBPlayer player) => UnturnedEvents.Instance.RunPlayerDisconnected(new UnturnedPlayer(player));