コード例 #1
0
        private void ServerEvents_OnPlayerConnected(PBPlayer player)
        {
            player.GameObject.TryAddComponent <UnturnedPlayerEvents>();
            player.GameObject.TryAddComponent <UnturnedPlayerFeatures>();

            UnturnedPlayer ply = new UnturnedPlayer(player);

            UnturnedEvents.Instance.RunPlayerBeforeConnected(ply);
            UnturnedEvents.Instance.RunPlayerConnected(ply);
        }
コード例 #2
0
 private void ServerEvents_OnPlayerDisconnected(PBPlayer player) => UnturnedEvents.Instance.RunPlayerDisconnected(new UnturnedPlayer(player));