コード例 #1
0
        public virtual void LoadContent()
        {
            LineBatch = Scene.LineBatch;
            PointBatch = Scene.PointBatch;
            SpriteBatch = Scene.SpriteBatch;

            foreach(GameObject gameObject in Children)
            {
                gameObject.LoadContent();
            }
        }
コード例 #2
0
        public override void Draw(Camera3D camera)
        {
            PointBatch.Begin(Matrix.Identity, camera);

            for (int i = 0; i < starCount; i++)
            {
                PointBatch.Draw(points[i], starRadius, new Color(brightnesses[i], brightnesses[i], brightnesses[i]));
            }

            PointBatch.End();
        }
コード例 #3
0
        public override void Draw(Camera3D camera)
        {
            Matrix translation = Matrix.CreateTranslation(new Vector3(0.0f, 0.0f, -500.0f));

            LineBatch.Begin(translation, camera);
            PointBatch.Begin(translation, camera);

            foreach (Bullet b in Bullets)
            {
                b.Draw(LineBatch, PointBatch);
            }

            PointBatch.End();
            LineBatch.End();

            base.Draw(camera);
        }
コード例 #4
0
        public override void Draw(Camera3D camera)
        {
            if (Alive)
            {
                Matrix translationMatrix = Matrix.CreateTranslation(Position);

                LineBatch.Begin(translationMatrix, camera);

                for (int i = 0; i < vertices.Count; i++)
                {
                    LineBatch.Draw(vertices[i], vertices[(i + 1) % vertices.Count], 2.5f, lineColor);
                }

                LineBatch.End();

                PointBatch.Begin(translationMatrix, camera);
                PointBatch.Draw(lightPosition, 15.0f, lightColor);
                PointBatch.End();
            }
        }
コード例 #5
0
ファイル: Ship.cs プロジェクト: ronforbes/vectorarena_backup
        public override void Draw(Camera3D camera)
        {
            // draw ship
            if (Alive)
            {
                Matrix rotationMatrix    = Matrix.CreateRotationZ(Rotation);
                Matrix translationMatrix = Matrix.CreateTranslation(Position);

                LineBatch.Begin(rotationMatrix * translationMatrix, camera);

                for (int i = 0; i < vertices.Count; i++)
                {
                    LineBatch.Draw(vertices[i], vertices[(i + 1) % vertices.Count], lineWidth, lineColor);
                }

                LineBatch.End();

                PointBatch.Begin(translationMatrix, camera);
                PointBatch.Draw(lightPosition, lightRadius, lightColor);
                PointBatch.End();
            }
        }