コード例 #1
0
        public static SqlBytes SerializeSqlGeographyMultiPoint(Point3dCollection points3d)
        {
            var result = "";

            foreach (Point3d point in points3d)
            {
                if (points3d.IndexOf(point) == 0)
                {
                    result = String.Format("MULTIPOINT (({0} {1} {2})", point.X, point.Y, point.Z);
                }
                result += String.Format(",({0} {1} {2})", point.X, point.Y, point.Z);
            }
            if (String.IsNullOrEmpty(result))
            {
                return(null);
            }
            result += ")";  //, null)";
            SqlGeometry multipoint = SqlGeometry.STMPointFromText(new SqlChars(result), 0);

            return(multipoint.Serialize());
        }
コード例 #2
0
        internal static List <MeshData> SolidInfoForCollection(Document doc, Point3d camPos, ObjectIdCollection ids)
        {
            var sols = new List <MeshData>();

            using (var tr = doc.TransactionManager.StartOpenCloseTransaction())
            {
                foreach (ObjectId id in ids)
                {
                    Entity ent = tr.GetObject(id, OpenMode.ForRead) as Entity;

                    // Entity handle to name the Three.js objects
                    String hand = ent.Handle.ToString();
                    Autodesk.AutoCAD.Colors.EntityColor clr = ent.EntityColor;

                    // Entity color to use for the Three.js objects
                    long b, g, r;
                    if (ent.ColorIndex < 256)
                    {
                        System.Byte byt = System.Convert.ToByte(ent.ColorIndex);
                        int         rgb = Autodesk.AutoCAD.Colors.EntityColor.LookUpRgb(byt);
                        b = (rgb & 0xffL);
                        g = (rgb & 0xff00L) >> 8;
                        r = rgb >> 16;
                    }
                    else
                    {
                        b = 127;
                        g = 127;
                        r = 127;
                    }
                    String entColor = "0x" + String.Format("{0:X2}{1:X2}{2:X2}", r, g, b);

                    // Entity extents
                    Extents3d ext  = ent.GeometricExtents;
                    var       tmp  = ext.MinPoint + 0.5 * (ext.MaxPoint - ext.MinPoint);
                    Vector3d  dir  = ext.MaxPoint - ext.MinPoint;
                    var       mid  = new Point3d(ext.MinPoint.X, tmp.Y, tmp.Z);
                    var       dist = camPos.DistanceTo(mid);

                    if (id.ObjectClass.Name.Equals("AcDbSubDMesh"))
                    {
                        // Already a Mesh. Get the face info and clean it up
                        // a bit to export it as a THREE.Face3 which only has three vertices

                        var mesh = ent as SubDMesh;

                        Point3dCollection threeVertices = new Point3dCollection();
                        Autodesk.AutoCAD.Geometry.Int32Collection threeFaceInfo = new Autodesk.AutoCAD.Geometry.Int32Collection();

                        Point3dCollection vertices = mesh.Vertices;

                        int[] faceArr = mesh.FaceArray.ToArray();
                        int[] edgeArr = mesh.EdgeArray.ToArray();

                        Autodesk.AutoCAD.Geometry.Int32Collection faceVertices = new Autodesk.AutoCAD.Geometry.Int32Collection();

                        int verticesInFace = 0;
                        int facecnt        = 0;
                        for (int x = 0; x < faceArr.Length; facecnt++, x = x + verticesInFace + 1)
                        {
                            faceVertices.Clear();

                            verticesInFace = faceArr[x];
                            for (int y = x + 1; y <= x + verticesInFace; y++)
                            {
                                faceVertices.Add(faceArr[y]);
                            }

                            // Merging of mesh faces can result in faces with multiple vertices
                            // A simple collinearity check can help remove those redundant vertices
                            bool continueCollinearCheck = false;
                            do
                            {
                                continueCollinearCheck = false;
                                for (int index = 0; index < faceVertices.Count; index++)
                                {
                                    int v1 = index;
                                    int v2 = (index + 1) >= faceVertices.Count ? (index + 1) - faceVertices.Count : index + 1;
                                    int v3 = (index + 2) >= faceVertices.Count ? (index + 2) - faceVertices.Count : index + 2;

                                    // Check collinear
                                    Point3d p1 = vertices[faceVertices[v1]];
                                    Point3d p2 = vertices[faceVertices[v2]];
                                    Point3d p3 = vertices[faceVertices[v3]];

                                    Vector3d vec1 = p1 - p2;
                                    Vector3d vec2 = p2 - p3;
                                    if (vec1.IsCodirectionalTo(vec2))
                                    {
                                        faceVertices.RemoveAt(v2);
                                        continueCollinearCheck = true;
                                        break;
                                    }
                                }
                            } while (continueCollinearCheck);

                            if (faceVertices.Count == 3)
                            {
                                Point3d p1 = vertices[faceVertices[0]];
                                Point3d p2 = vertices[faceVertices[1]];
                                Point3d p3 = vertices[faceVertices[2]];

                                if (!threeVertices.Contains(p1))
                                {
                                    threeVertices.Add(p1);
                                }
                                threeFaceInfo.Add(threeVertices.IndexOf(p1));

                                if (!threeVertices.Contains(p2))
                                {
                                    threeVertices.Add(p2);
                                }
                                threeFaceInfo.Add(threeVertices.IndexOf(p2));

                                if (!threeVertices.Contains(p3))
                                {
                                    threeVertices.Add(p3);
                                }
                                threeFaceInfo.Add(threeVertices.IndexOf(p3));
                            }
                            else if (faceVertices.Count == 4)
                            { // A face with 4 vertices, lets split it to
                                // make it easier later to create a THREE.Face3
                                Point3d p1 = vertices[faceVertices[0]];
                                Point3d p2 = vertices[faceVertices[1]];
                                Point3d p3 = vertices[faceVertices[2]];

                                if (!threeVertices.Contains(p1))
                                {
                                    threeVertices.Add(p1);
                                }
                                threeFaceInfo.Add(threeVertices.IndexOf(p1));

                                if (!threeVertices.Contains(p2))
                                {
                                    threeVertices.Add(p2);
                                }
                                threeFaceInfo.Add(threeVertices.IndexOf(p2));

                                if (!threeVertices.Contains(p3))
                                {
                                    threeVertices.Add(p3);
                                }
                                threeFaceInfo.Add(threeVertices.IndexOf(p3));

                                p1 = vertices[faceVertices[2]];
                                p2 = vertices[faceVertices[3]];
                                p3 = vertices[faceVertices[0]];

                                if (!threeVertices.Contains(p1))
                                {
                                    threeVertices.Add(p1);
                                }
                                threeFaceInfo.Add(threeVertices.IndexOf(p1));

                                if (!threeVertices.Contains(p2))
                                {
                                    threeVertices.Add(p2);
                                }
                                threeFaceInfo.Add(threeVertices.IndexOf(p2));

                                if (!threeVertices.Contains(p3))
                                {
                                    threeVertices.Add(p3);
                                }
                                threeFaceInfo.Add(threeVertices.IndexOf(p3));
                            }
                            else
                            {
                                Application.DocumentManager.MdiActiveDocument.Editor.WriteMessage("Face with more than 4 vertices will need triangulation to import in Three.js ");
                            }
                        }

                        sols.Add(new MeshData(dist, hand, ext, threeVertices, threeFaceInfo, entColor));
                    }
                    else if (id.ObjectClass.Name.Equals("AcDb3dSolid"))
                    {
                        // Mesh the solid to export to Three.js
                        Autodesk.AutoCAD.DatabaseServices.Solid3d sld = tr.GetObject(id, OpenMode.ForRead) as Autodesk.AutoCAD.DatabaseServices.Solid3d;

                        MeshFaceterData mfd = new MeshFaceterData();
                        // Only triangles
                        mfd.FaceterMeshType = 2;

                        // May need change based on how granular we want the mesh to be.
                        mfd.FaceterMaxEdgeLength = dir.Length * 0.025;

                        MeshDataCollection md = SubDMesh.GetObjectMesh(sld, mfd);

                        Point3dCollection threeVertices = new Point3dCollection();
                        Autodesk.AutoCAD.Geometry.Int32Collection threeFaceInfo = new Autodesk.AutoCAD.Geometry.Int32Collection();

                        Point3dCollection vertices = md.VertexArray;

                        int[] faceArr = md.FaceArray.ToArray();

                        Autodesk.AutoCAD.Geometry.Int32Collection faceVertices = new Autodesk.AutoCAD.Geometry.Int32Collection();

                        int verticesInFace = 0;
                        int facecnt        = 0;
                        for (int x = 0; x < faceArr.Length; facecnt++, x = x + verticesInFace + 1)
                        {
                            faceVertices.Clear();

                            verticesInFace = faceArr[x];
                            for (int y = x + 1; y <= x + verticesInFace; y++)
                            {
                                faceVertices.Add(faceArr[y]);
                            }

                            if (faceVertices.Count == 3)
                            {
                                Point3d p1 = vertices[faceVertices[0]];
                                Point3d p2 = vertices[faceVertices[1]];
                                Point3d p3 = vertices[faceVertices[2]];

                                if (!threeVertices.Contains(p1))
                                {
                                    threeVertices.Add(p1);
                                }
                                threeFaceInfo.Add(threeVertices.IndexOf(p1));

                                if (!threeVertices.Contains(p2))
                                {
                                    threeVertices.Add(p2);
                                }
                                threeFaceInfo.Add(threeVertices.IndexOf(p2));

                                if (!threeVertices.Contains(p3))
                                {
                                    threeVertices.Add(p3);
                                }
                                threeFaceInfo.Add(threeVertices.IndexOf(p3));
                            }
                        }

                        sols.Add(new MeshData(dist, hand, ext, threeVertices, threeFaceInfo, entColor));

                        tr.Commit();
                    }
                }
            }
            return(sols);
        }
コード例 #3
0
        public void AddPolylineVertex()
        {
            var db  = HostApplicationServices.WorkingDatabase;
            var ed  = db.GetEditor();
            var doc = db.GetDocument();

            try
            {
                var ent_res = ed.GetEntity("请选择一条多段线:\n");
                if (ent_res.Status != PromptStatus.OK)
                {
                    return;
                }

                var pt_res = ed.GetPoint("请选择一个点:\n");
                if (pt_res.Status != PromptStatus.OK)
                {
                    return;
                }

                var new_pt   = pt_res.Value;            // 新增的端点
                var pl_Index = 0;                       // 记录插入第几段
                var pts      = new Point3dCollection(); //多段线的顶点集合
                var ptAtpl   = Point3d.Origin;          // 选择点与多段线的最近点
                var width    = 0.0;
                using (doc.LockDocument())
                    using (var tr = db.TransactionManager.StartTransaction())
                    {
                        var ent = tr.GetObject(ent_res.ObjectId, OpenMode.ForWrite) as Entity;
                        var pl  = ent as Polyline;
                        if (pl != null)
                        {
                            if (pl.Closed)
                            {
                                PublicMethod.Instance.ShowMessage("面设备不能增加顶点。");
                                return;
                            }
                            ptAtpl = pl.GetClosestPointTo(new_pt, false);
                            width  = pl.GetStartWidthAt(0);
                            for (var index = 0; index < pl.NumberOfVertices; index++)
                            {
                                pts.Add(pl.GetPoint3dAt(index));
                            }
                        }
                        tr.Commit();
                    }

                if (pts.Count >= 2)
                {
                    var isPlPt = pts.Contains(ptAtpl); //如果是多段线顶点
                    if (isPlPt)
                    {
                        pl_Index = pts.IndexOf(ptAtpl);
                        ed.WriteMessageWithReturn(string.Format("最近点多段线顶点重合 {0}", pts.IndexOf(ptAtpl)));
                    }
                    else
                    {
                        for (int i = 0; i < pts.Count - 1; i++)
                        {
                            var line     = new Line(pts[i], pts[i + 1]);
                            var ptAtline = line.GetClosestPointTo(ptAtpl, false);
                            if (ptAtpl.IsEqualTo(ptAtline))
                            {
                                pl_Index = i;
                                ed.WriteMessageWithReturn(string.Format("最近点在第 {0} 段线上", i));
                            }
                            line.Dispose();
                        }
                    }

                    // 插入顶点
                    using (var tr = db.TransactionManager.StartTransaction())
                    {
                        var ent = tr.GetObject(ent_res.ObjectId, OpenMode.ForWrite) as Entity;
                        var pl  = ent as Polyline;
                        if (pl != null)
                        {
                            pl.AddVertexAt(pl_Index + 1, new Point2d(new_pt.X, new_pt.Y), 0, width, width);
                            // 设置线宽度
                        }
                        tr.Commit();
                    }
                }
            }
            catch (System.Exception ex)
            {
                ed.WriteMessageWithReturn(ex);
            }
        }
コード例 #4
0
ファイル: Class1.cs プロジェクト: eltoca03/NewCommands
        public void createPolyline(Point3dCollection pts)
        {
            LineSegment3d segmentLine = null;
            CircularArc3d segmentArc  = null;
            int           segmentCounter;
            Point3d       linePt0    = new Point3d();
            Point3d       linePt1    = new Point3d();
            double        anglePt0   = -1;
            double        anglePt1   = -1;
            bool          pt0IsaLine = false;
            bool          pt0IsanArc = false;

            CoordinateSystem3d cs = Application.DocumentManager.MdiActiveDocument.Editor.CurrentUserCoordinateSystem.CoordinateSystem3d;

            Plane plan = new Plane(Point3d.Origin, cs.Zaxis);

            double param = new double();

            //loop through point and get segment type. Create new lines
            foreach (Point3d pt in pts)
            {
                //oint3d closest = _runningLine.GetClosestPointTo(pt, false);

                for (segmentCounter = 0; segmentCounter < _runningLine.NumberOfVertices; segmentCounter++)
                {
                    //try
                    //{
                    if (_runningLine.OnSegmentAt(segmentCounter, pt.Convert2d(plan), param))
                    {
                        if (_runningLine.GetSegmentType(segmentCounter) == SegmentType.Arc)
                        {
                            segmentArc = _runningLine.GetArcSegmentAt(segmentCounter);

                            if (pts.IndexOf(pt) == 0)
                            {
                                anglePt0   = segmentArc.Center.GetVectorTo(pt).AngleOnPlane(plan);
                                pt0IsanArc = true;
                                break;
                            }

                            if (pt0IsaLine)
                            {
                                if ((segmentLine.GetDistanceTo(pt) / segmentLine.Length) < .5)
                                {
                                    linePt1 = new Point3d(segmentLine.EndPoint.X, segmentLine.EndPoint.Y, segmentLine.EndPoint.Z);
                                }
                                else
                                {
                                    linePt1 = new Point3d(segmentLine.StartPoint.X, segmentLine.StartPoint.Y, segmentLine.StartPoint.Z);
                                }

                                anglePt0 = segmentArc.Center.GetVectorTo(linePt1).AngleOnPlane(plan);
                            }

                            anglePt1 = segmentArc.Center.GetVectorTo(pt).AngleOnPlane(plan);
                            break;
                        }
                        else //if not an arc is a line
                        {
                            segmentLine = _runningLine.GetLineSegmentAt(segmentCounter);

                            if (pts.IndexOf(pt) == 0)
                            {
                                linePt0    = new Point3d(pt.X, pt.Y, pt.Z);
                                pt0IsaLine = true;
                                break;
                            }

                            linePt1 = new Point3d(pt.X, pt.Y, pt.Z);

                            if (pt0IsanArc)
                            {
                                if (pt.GetVectorTo(segmentLine.StartPoint).Length > pt.GetVectorTo(segmentLine.EndPoint).Length)
                                {
                                    linePt0 = new Point3d(segmentLine.EndPoint.X, segmentLine.EndPoint.Y, segmentLine.EndPoint.Z);
                                }
                                else
                                {
                                    linePt0 = new Point3d(segmentLine.StartPoint.X, segmentLine.StartPoint.Y, segmentLine.StartPoint.Z);
                                }
                                anglePt1 = segmentArc.Center.GetVectorTo(linePt0).AngleOnPlane(plan);
                            }

                            linePt1 = new Point3d(pt.X, pt.Y, pt.Z);
                            break;
                        }
                    }
                }
            }

            Transaction tr = acCurDb.TransactionManager.StartTransaction();

            using (tr)
            {
                Arc  dbArc  = null;
                Line dbLine = null;
                // Open the Block table record for read
                BlockTable acBlkTbl;
                acBlkTbl = tr.GetObject(acCurDb.BlockTableId,
                                        OpenMode.ForRead) as BlockTable;

                // Open the Block table record Model space for write
                BlockTableRecord acBlkTblRec;
                acBlkTblRec = tr.GetObject(acBlkTbl[BlockTableRecord.ModelSpace],
                                           OpenMode.ForWrite) as BlockTableRecord;

                if (anglePt0 >= 0)
                {
                    if (anglePt0 > anglePt1)
                    {
                        dbArc = new Arc(segmentArc.Center, segmentArc.Radius, anglePt1, anglePt0);
                    }
                    else
                    {
                        dbArc = new Arc(segmentArc.Center, segmentArc.Radius, anglePt0, anglePt1);
                    }
                }

                if (linePt0 != null)
                {
                    dbLine = new Line(linePt0, linePt1);
                }

                if (dbArc != null && dbLine != null)
                {
                    Polyline pl1 = new Polyline();
                    pl1.AddVertexAt(0, segmentLine.StartPoint.Convert2d(plan), 0, 0, 0);
                    pl1.AddVertexAt(1, segmentLine.EndPoint.Convert2d(plan), 0, 0, 0);
                    //pl1.AddVertexAt(2, segmentArc.EndPoint.Convert2d(plan), segmentArc.);
                }

                if (dbArc != null)
                {
                    acBlkTblRec.AppendEntity(dbArc);
                    tr.AddNewlyCreatedDBObject(dbArc, true);
                }

                if (dbLine != null)
                {
                    acBlkTblRec.AppendEntity(dbLine);
                    tr.AddNewlyCreatedDBObject(dbLine, true);
                }


                tr.Commit();
            }
        }