コード例 #1
0
        /// <summary>
        /// Search for closest point on model-mesh and corresponding normal vector
        /// when given an arbitrary point. A fe-model needs to exist before this
        /// function gives correct results.
        /// </summary>
        /// <param name="test_point">point for which closest point on the mesh
        /// of a model is desired</param>
        /// <param name="pointOnModel">point on model mesh which is closest to
        /// given point</param>
        /// <param name="normalOnModel"> normal vector at model point closest to
        /// given point</param>
        ///
        /// <returns>true if a closest model mesh-point exists</returns>
        public bool ClosestPoint(
            Point3 test_point, out Point3 pointOnModel, out Vector3 normalOnModel)
        {
            var res = false;

#if !UnitTest
            var    min_dist = double.MaxValue;
            double dist;
#endif
            pointOnModel  = new Point3();
            normalOnModel = new Vector3();
            var tp = test_point.Convert();
            foreach (var mesh in meshes_)
            {
#if UnitTest
                throw new NotImplementedException();
#else
                var mpoint = mesh.ClosestMeshPoint(
                    tp, double.MaxValue);
                dist = mpoint.Point.DistanceTo(tp);
                if (dist < min_dist)
                {
                    res          = true;
                    pointOnModel = mpoint.Point.Convert();
                    // calculate face normal
                    var face = mesh.Faces[mpoint.FaceIndex];
                    normalOnModel = FaceNormal(mesh, face);
                    min_dist      = dist;
                }
#endif
            }
            return(res);
        }
コード例 #2
0
        public int AddVertex(Point3 vertex)
        {
            var res = mesh.Vertices.Count;

            mesh.Vertices.Add(vertex.Convert());
            return(res);
        }
コード例 #3
0
        /// <summary>
        /// /// Gets the point on the mesh that is closest to a given test point. Similar to the
        /// ClosestPoint function except this returns a MeshPoint class which includes
        /// extra information beyond just the location of the closest point.
        /// </summary>
        /// <param name="testPoint"></param>
        /// <param name="maximumDistance"></param>
        /// <returns></returns>
        public Point3 ClosestMeshPoint(Point3 testPoint, double maximumDistance)
        {
#if UnitTest
            throw new NotImplementedException();
#else
            return((mesh.ClosestMeshPoint(testPoint.Convert(), maximumDistance)).Point.Convert());
#endif
        }
コード例 #4
0
        /// <summary>
        /// Determine whether there exists a closest point to any mesh whose distance
        /// to the test_point is smaller or equal than limit_dist.
        ///
        /// </summary>
        /// <param name="testPoint">Test point.</param>
        /// <param name="limit_dist"></param>
        /// <returns>True if such a point exists, false otherwise.</returns>
        public bool HasClosestPoint(
            Point3 testPoint, double limit_dist)
        {
#if !UnitTest
            var    min_dist = double.MaxValue;
            double dist;
#endif
            var tp = testPoint.Convert();
            foreach (var mesh in meshes_)
            {
#if UnitTest
                throw new NotImplementedException();
#else
                var mpoint = mesh.ClosestMeshPoint(
                    tp, double.MaxValue);
                dist = mpoint.Point.DistanceTo(tp);
                if (dist <= limit_dist && dist < min_dist)
                {
                    return(true);
                }
#endif
            }
            return(false);
        }
コード例 #5
0
    private void LoadObj()
    {
        ImportObj(path);

        IntPtr sizePtr = GetSizes();
        Size   sizes   = (Size)Marshal.PtrToStructure(new IntPtr(sizePtr.ToInt32()), typeof(Size));

        IntPtr vertPtr = GetVertices();

        Point3[]  vertsT = GetElements <Point3>(vertPtr, sizes.vSize);
        Vector3[] verts  = Point3.Convert(vertsT);

        IntPtr normPtr = GetNormals();

        Point3[]  normsT = GetElements <Point3>(normPtr, sizes.nSize);
        Vector3[] norms  = Point3.Convert(normsT);

        IntPtr uvPtr = GetUVs();

        Point2[]  uvsT = GetElements <Point2>(uvPtr, sizes.uSize);
        Vector2[] uvs  = Point2.Convert(uvsT);

        IntPtr triPtr = GetTris();

        int[] tris = GetElements <int>(triPtr, sizes.tSize);

        Mesh mesh = new Mesh();

        mesh.vertices  = verts;
        mesh.uv        = uvs;
        mesh.normals   = norms;
        mesh.triangles = tris;
        mesh.RecalculateBounds();

        meshFilter.mesh = mesh;
    }
コード例 #6
0
ファイル: Vicinity.cs プロジェクト: zuardinakbar/K3D_tests
        public bool IsNear(Point3 p)
        {
            Point3d p3d = p.Convert();

            foreach (Point3d to_point in to_points_)
            {
                if (to_point.DistanceTo(p3d) < limit_dist_)
                {
                    return(true);
                }
            }

            foreach (Curve to_curve in to_curves_)
            {
#if UnitTest
                throw new NotImplementedException();
#else
                double t;
                if (to_curve.ClosestPoint(p3d, out t, limit_dist_))
                {
                    return(true);
                }
#endif
            }

            foreach (var to_line in to_lines_)
            {
                if (to_line.DistanceTo(p3d, true) <= limit_dist_)
                {
                    return(true);
                }
            }

            foreach (Plane to_plane in to_planes_)
            {
                if (Math.Abs(to_plane.DistanceTo(p3d)) <= limit_dist_)
                {
                    return(true);
                }
            }

            foreach (Brep to_brep in to_breps_)
            {
#if UnitTest
                throw new NotImplementedException();
#else
                Point3d        closest_point;
                ComponentIndex ci;
                double         s, t;
                Vector3d       normal;
                if (to_brep.ClosestPoint(p3d, out closest_point, out ci, out s, out t,
                                         limit_dist_, out normal))
                {
                    return(true);
                }
#endif
            }

            foreach (Mesh to_mesh in to_meshes_)
            {
#if UnitTest
                throw new NotImplementedException();
#else
                if (to_mesh.ClosestPoint(p3d).DistanceTo(p3d) <= limit_dist_)
                {
                    return(true);
                }
#endif
            }
            return(false);
        }