static void Main(string[] args) { Console.WriteLine("Starting 'poedbg' C# sample..."); // We'll define the callback handlers here as anonymous functions just // for the sake of example. PoeDbgErrorCallback ErrorCallback = (ErrorCode) => { Console.WriteLine("[ERROR] The 'poedbg' module reported an error code of '{0}'.", ErrorCode); }; PoeDbgPacketCallback SendCallback = (Length, Id, Data) => { Console.WriteLine("[SENT] Packet with ID of '{0}' and length of '{1}'.", Id, Length); PrintPacketData(Data, Length); }; PoeDbgPacketCallback ReceiveCallback = (Length, Id, Data) => { Console.WriteLine("[RECEIVED] Packet with ID of '{0}' and length of '{1}'.", Id, Length); PrintPacketData(Data, Length); }; // Now we'll register all of our callbacks. It is important, especially, // that we register the error handling callback before we attempt to // initialize the poedbg module. int Status = PoeDbgRegisterErrorCallback(ErrorCallback); if (Status < 0) { Console.WriteLine("[ERROR] Could not register error callback. Error code: '{0}'.", Status); } Status = PoeDbgRegisterPacketSendCallback(SendCallback); if (Status < 0) { Console.WriteLine("[ERROR] Could not register packet send callback. Error code: '{0}'.", Status); } Status = PoeDbgRegisterPacketReceiveCallback(ReceiveCallback); if (Status < 0) { Console.WriteLine("[ERROR] Could not register packet receive callback. Error code: '{0}'.", Status); } Status = PoeDbgInitialize(); if (Status < 0) { Console.WriteLine("[ERROR] Could not initialize. Error code: '{0}'.", Status); } Console.WriteLine("Started successfully."); // Wait. Console.ReadKey(true); Status = PoeDbgDestroy(); if (Status < 0) { Console.WriteLine("[ERROR] Could not destroy. Error code: '{0}'.", Status); } Console.WriteLine("Removed successfully."); // Wait. Console.ReadKey(true); }
public static extern int PoeDbgRegisterErrorCallback([MarshalAs(UnmanagedType.FunctionPtr)] PoeDbgErrorCallback Callback);