public void WearUp(int itemID, ArmorType type) { WearDown(type); switch (type) { case ArmorType.Body: Pocket.Remove(BodyID); BodyID = itemID; ChangeCharacteristicsWithItem(BodyID, 2); break; case ArmorType.Hands: Pocket.Remove(HandsID); HandsID = itemID; ChangeCharacteristicsWithItem(HandsID, 2); break; case ArmorType.Head: Pocket.Remove(HeadID); HeadID = itemID; ChangeCharacteristicsWithItem(HeadID, 2); break; case ArmorType.Legs: Pocket.Remove(LegsID); LegsID = itemID; ChangeCharacteristicsWithItem(LegsID, 2); break; } }