コード例 #1
0
 public void MakeEnter(PnjBehavior pnj)
 {
     pnj.transform.parent = transform;
     pnj.GetComponent <PnjBehavior>().initTile  = initTile;
     pnj.GetComponent <PnjBehavior>().container = GetComponent <TilesBehavior>();
     GameList.Instance.AddPnj(pnj.GetComponent <PnjBehavior>());
     pnj.Activate();
 }
コード例 #2
0
ファイル: Dungeon.cs プロジェクト: luCmoi/DungeonMarket
 public bool Entering(PnjBehavior pnj)
 {
     if (visitor[0] == null)
     {
         pnj.GetComponent <SpriteRenderer>().enabled = false;
         visitor[0] = pnj.GetComponent <PnjDungeon>();
         visitor[0].Restart();
         return(true);
     }
     else
     {
         return(false);
     }
 }
コード例 #3
0
 public void SetPnj(PnjBehavior pnj)
 {
     image.sprite = pnj.GetComponent <SpriteRenderer>().sprite;
     title.text   = pnj.pnjName;
     stat0.text   = "Life : " + pnj.life + "/" + pnj.lifeMax + "\nDamage : " + pnj.damage + "\nMoney : " + pnj.money;
     stat1.text   = "Shop : " + pnj.shopMax + "\nAdventure : " + pnj.adventureMax + "\nQuest : " + pnj.questFinished + "\nKilled :" + pnj.monsterKilled;
 }
コード例 #4
0
ファイル: LevelUp.cs プロジェクト: luCmoi/DungeonMarket
 public Sprite GetImage()
 {
     if (pnj1 != null)
     {
         return(pnj1.GetComponent <SpriteRenderer>().sprite);
     }
     else if (class1 != null)
     {
         return(class1.members[0].GetComponent <SpriteRenderer>().sprite);
     }
     else if (building1 != null)
     {
         return(building1.image);
     }
     else if (monster1 != null)
     {
         return(monster1.image);
     }
     else if (adventure != 0)
     {
         return(GameUtilities.Instance.compass);
     }
     return(null);
 }
コード例 #5
0
 public bool Use(PnjBehavior pnj)
 {
     if (clientNumb < clientMax)
     {
         clientNumb++;
         for (int i = 0; i < clientMax; i++)
         {
             if (clients[i] == null)
             {
                 clients[i] = pnj;
                 time[i]    = timeRestore;
                 GetComponent <Facility>().Use(pnj);
                 pnj.GetComponent <SpriteRenderer>().enabled = false;
                 pnj.inDungeon = true;
                 break;
             }
         }
         return(true);
     }
     else
     {
         return(false);
     }
 }
コード例 #6
0
ファイル: Dungeon.cs プロジェクト: luCmoi/DungeonMarket
 public void Exiting(PnjBehavior pnj)
 {
     pnj.GetComponent <SpriteRenderer>().enabled = true;
     pnj.inDungeon = false;
     pnj.GetComponent <PnjDungeon>().Restart();
 }