// Use this for initialization void Start() { PluginFunctions.arwSetVideoDebugMode(true); PluginFunctions.arwSetLogLevel(5); PluginFunctions.LogCallback c = new PluginFunctions.LogCallback(this.JLog); PluginFunctions.arwRegisterLogCallback(c); // // pick a random color // Color newColor = new Color( UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value, 1.0f ); // JLog ("Coloured the cube " + newColor.ToString() ); // // apply it on current object's material // GetComponent<MeshRenderer>().material.color = newColor; }