private void OnDisable() { _inputActions.Plr.Movement.performed -= OnMoveInput; _inputActions.Plr.Menu.performed -= OnEscape; _inputActions.Plr.MouseAim.performed -= OnMouseAim; _inputActions.Disable(); }
private void OnDisable() { _inputActions.Plr.Movement.performed -= OnMouseAim; _inputActions.Disable(); }