private void Start_Rev_Plot_Res(int id) { Debug.Log("请求准备需要加载的剧情资源,剧情ID为" + id); this.m_curSequence = null; Application.LoadLevelAdditive("p" + id.ToString()); this.m_ePlotStep = PlotMain.ENUM_POLTSTEP.PLSP_Req_Res; }
private void Start_Rev_Play_Plot() { if (this.m_ePlotStep == PlotMain.ENUM_POLTSTEP.PLSP_Wait_Res) { this.m_ePlotStep = PlotMain.ENUM_POLTSTEP.PLSP_Playing_Plot; Debug.Log("开启剧情了................."); this.m_curSequence.Play(); this.m_curSequence = null; this.m_GamePlotSeq = GameObject.Find("Sequence"); if (this.m_GamePlotSeq == null) { Debug.Log("剧情资源错误!!!之后会无法释放.............."); Application.Quit(); } else { Debug.Log("成功连接到了资源"); } } }