protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory, IContentManager contentManager) { texture = factory.CreateTexture2D(800, 600); Color[] c = new Color[800 * 600]; for (int i = 0; i < 800; i++) { for (int j = 0; j < 600; j++) { c[i + j * 800] = new Color(((float)i) / 800, ((float)j) / 600, 1); } } texture.SetData<Color>(c); base.LoadContent(GraphicInfo, factory, contentManager); }