コード例 #1
0
 protected override void  LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory, IContentManager contentManager)
 {
     base.LoadContent(GraphicInfo, factory, contentManager);
     staticRandomTex = factory.CreateTexture2DRandom(32, 32); ///tem q ser 32, pq o shader espera isso (nao vale a pena alterar o shader para deixar independente de resolucao)
     target          = factory.CreateRenderTarget(GraphicInfo.BackBufferWidth, GraphicInfo.BackBufferHeight);
     effect          = factory.GetEffect("Effects\\perlin");
 }