protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory, IContentManager contentManager) { base.LoadContent(GraphicInfo, factory, contentManager); staticRandomTex = factory.CreateTexture2DRandom(32, 32); ///tem q ser 32, pq o shader espera isso (nao vale a pena alterar o shader para deixar independente de resolucao) target = factory.CreateRenderTarget(GraphicInfo.BackBufferWidth, GraphicInfo.BackBufferHeight); effect = factory.GetEffect("Effects\\perlin"); }