void OnTriggerEnter(Collider other) { if (Time.timeScale != 0) { //被棒子揮到時 if (other.tag == "sticks" && hitCD <= 0) { //所有元件閃紅 往上位移 for (int i = 0; i < this.transform.childCount; i++) { this.transform.GetChild(i).renderer.material.color = Color.red; } blinkRed = true; transform.Translate(0, 1, 0, Space.World); //加HP int addHP = PlayingManager.addHP * 5; if (GameManager.wearSk1 == 6 || GameManager.wearSk2 == 6 || GameManager.wearSk3 == 6) { addHP += GameManager.skLv[5] * 50 + (int)((float)addHP * Random.Range(-0.1f, 0.1f)); } else { addHP += (int)((float)addHP * Random.Range(-0.1f, 0.1f)); } PlayingManager.stageHp += addHP; PlayingManager.ShowPlus(addHP, this.transform.position); AudioSource.PlayClipAtPoint(hitSE, Vector3.one); hitCD = 0.2f; } } }
void OnTriggerEnter(Collider other) { //棒子 if ((other.tag == "sticks" && UserScreen.hitting > 0) || other.tag == "playerBall") { //+血 int addHP = PlayingManager.addHP + (int)((float)PlayingManager.addHP * Random.Range(-0.1f, 0.1f)); PlayingManager.stageHp += addHP; PlayingManager.ShowPlus(addHP, this.transform.position); PlayingManager.brkCnt++; GameManager.playerExp += PlayingManager.getExp; GameManager.money += PlayingManager.getMoney; GameManager.breakCnt++; if (PlayingManager.sk11On && PlayingManager.mineHp < PlayingManager.mineHpL) { PlayingManager.mineHp += PlayingManager.sk11Pow; if (PlayingManager.mineHp > PlayingManager.mineHpL) { PlayingManager.mineHp = PlayingManager.mineHpL; } } AudioSource.PlayClipAtPoint(boomSE, Vector3.one + Vector3.one, 0.5f); Destroy(this.gameObject); Instantiate(boom, transform.position, Quaternion.identity); } }
void OnTriggerEnter(Collider other) { //棒子 if ((other.tag == "sticks" && UserScreen.hitting > 0) || other.tag == "playerBall") { //+血 int addHP = PlayingManager.addHP / 2 + (int)((float)PlayingManager.addHP * 0.5f * Random.Range(-0.1f, 0.1f)); PlayingManager.stageHp += addHP; PlayingManager.ShowPlus(addHP, this.transform.position); PlayingManager.brkCnt++; GameManager.playerExp += PlayingManager.getExp / 2; GameManager.money += PlayingManager.getMoney / 2; GameManager.breakCnt++; if (PlayingManager.sk11On && PlayingManager.mineHp < PlayingManager.mineHpL) { PlayingManager.mineHp += PlayingManager.sk11Pow; if (PlayingManager.mineHp > PlayingManager.mineHpL) { PlayingManager.mineHp = PlayingManager.mineHpL; } } AudioSource.PlayClipAtPoint(boomSE, Vector3.one + Vector3.one, 0.5f); Destroy(this.gameObject); Instantiate(boom, transform.position, Quaternion.identity); } //刪除 else if (other.tag == "deleteLine") { //-血 int minusHP = PlayingManager.minusHP / 2 + (int)((float)PlayingManager.minusHP * 0.5f * Random.Range(-0.1f, 0.1f)); PlayingManager.mineHp -= minusHP; PlayingManager.ShowPlus(minusHP, this.transform.position, true); PlayingManager.lostCount++; AudioSource.PlayClipAtPoint(minusHpSE, Vector3.one, 0.5f); //玻璃球 if (this.name == "GlassBall" || this.name == "TopGlassBall") { Destroy(this.transform.parent.gameObject); } else { Destroy(this.gameObject); } } }
void OnTriggerEnter(Collider other) { //棒子 if ((other.tag == "sticks" && UserScreen.hitting > 0) || other.tag == "playerBall") { if (hitCount == 0) { AudioSource.PlayClipAtPoint(littleBoomSE, Vector3.one, 0.5f); this.transform.parent = null; this.rigidbody.useGravity = true; hitCount++; if (havP) { this.rigidbody.AddForce(0f, 700f, 0f); } else { this.rigidbody.AddForce(0f, 1500f, 0f); } Instantiate(littleBoom, new Vector3(transform.position.x, transform.position.y, 0f), Quaternion.identity); this.renderer.materials[0].color = Color.gray; this.renderer.materials[1].color = Color.gray; timer = 0.2f; } else if (timer <= 0) { //+血 int addHP = PlayingManager.addHP * 2 + (int)((float)PlayingManager.addHP * 2f * Random.Range(-0.1f, 0.1f)); PlayingManager.stageHp += addHP; PlayingManager.ShowPlus(addHP, this.transform.position); PlayingManager.brkCnt++; GameManager.playerExp += PlayingManager.getExp * 2; GameManager.money += PlayingManager.getMoney * 2; GameManager.breakCnt++; if (PlayingManager.sk11On && PlayingManager.mineHp < PlayingManager.mineHpL) { PlayingManager.mineHp += PlayingManager.sk11Pow; if (PlayingManager.mineHp > PlayingManager.mineHpL) { PlayingManager.mineHp = PlayingManager.mineHpL; } } AudioSource.PlayClipAtPoint(boomSE, Vector3.one, 0.5f); Destroy(this.gameObject); Instantiate(boom, new Vector3(transform.position.x, transform.position.y, 0f), Quaternion.identity); } } //刪除 else if (other.tag == "deleteLine") { //-血 int minusHP = PlayingManager.minusHP + (int)((float)PlayingManager.minusHP * Random.Range(-0.1f, 0.1f)); PlayingManager.mineHp -= minusHP; PlayingManager.ShowPlus(minusHP, this.transform.position, true); PlayingManager.lostCount++; AudioSource.PlayClipAtPoint(minusHpSE, Vector3.one, 0.5f); Destroy(this.gameObject); } }
void OnTriggerEnter(Collider other) { //棒子 if ((other.tag == "sticks" && UserScreen.hitting > 0) || other.tag == "playerBall") { //+血 int addHP; if (ballCo == 0) { addHP = PlayingManager.addHP + (int)((float)PlayingManager.addHP * Random.Range(-0.1f, 0.1f)); } else if (ballCo == 1) { addHP = (int)((float)PlayingManager.addHP * 1.3f) + (int)((float)PlayingManager.addHP * 1.3f * Random.Range(-0.1f, 0.1f)); } else if (ballCo == 7) { addHP = (int)(PlayingManager.sk4Pow * Random.Range(-0.1f, 0.1f)); } else { addHP = PlayingManager.addHP + (int)((float)PlayingManager.addHP * Random.Range(-0.1f, 0.1f)); //分裂 if (ballCo == 2) { GameObject testV; //int amount=Random.Range(2,5); for (int i = 0; i < 4; i++) { testV = Instantiate(splitBall, transform.position, Quaternion.identity) as GameObject; testV.rigidbody.AddForce((Random.Range(-80.0f, 80.0f)), (Random.Range(400.0f, 600.0f)), 0); PlayingManager.outCount++; } } //吹風 else if (ballCo == 3) { Instantiate(windBallWind, Vector3.zero, Quaternion.identity); AudioSource.PlayClipAtPoint(windSE, Vector3.forward); } //煙霧 else if (ballCo == 4) { Instantiate(smokeBallSmoke, new Vector3(this.transform.position.x * 0.04545f, this.transform.position.y * 0.07142f, -7.0f), Quaternion.identity); } //移動加速BUFF else if (ballCo == 5) { AudioSource.PlayClipAtPoint(buffSE, Vector3.zero); if (MoveSpeedUpBuff.isShow) { MoveSpeedUpBuff.timer = 0f; } else { if (StickBigBuff.isShow) { Instantiate(moveSpeedUpBuff, new Vector3(-9.67f, 5f, 0f), Quaternion.identity); } else { Instantiate(moveSpeedUpBuff, new Vector3(-10.37f, 5f, 0f), Quaternion.identity); } } } //大棒BUFF else if (ballCo == 6) { AudioSource.PlayClipAtPoint(buffSE, Vector3.zero); if (StickBigBuff.isShow) { StickBigBuff.timer = 0f; } else { if (MoveSpeedUpBuff.isShow) { Instantiate(stickBigBuff, new Vector3(-9.67f, 5f, 0f), Quaternion.identity); } else { Instantiate(stickBigBuff, new Vector3(-10.37f, 5f, 0f), Quaternion.identity); } } } } PlayingManager.stageHp += addHP; PlayingManager.ShowPlus(addHP, this.transform.position); PlayingManager.brkCnt++; GameManager.playerExp += PlayingManager.getExp; GameManager.money += PlayingManager.getMoney; GameManager.breakCnt++; if (PlayingManager.sk11On && PlayingManager.mineHp < PlayingManager.mineHpL) { PlayingManager.mineHp += PlayingManager.sk11Pow; if (PlayingManager.mineHp > PlayingManager.mineHpL) { PlayingManager.mineHp = PlayingManager.mineHpL; } } Instantiate(boom, transform.position, Quaternion.identity); AudioSource.PlayClipAtPoint(boomSE, Vector3.one, 0.5f); //玻璃球 if (ballCo == 1) { Destroy(this.transform.parent.gameObject); } else { Destroy(this.gameObject); } } //刪除 else if (other.tag == "deleteLine") { //-血 int minusHP = PlayingManager.minusHP + (int)((float)PlayingManager.minusHP * Random.Range(-0.1f, 0.1f)); PlayingManager.mineHp -= minusHP; PlayingManager.ShowPlus(minusHP, this.transform.position, true); PlayingManager.lostCount++; AudioSource.PlayClipAtPoint(minusHpSE, Vector3.one, 0.5f); //玻璃球 if (ballCo == 1) { Destroy(this.transform.parent.gameObject); } else { Destroy(this.gameObject); } } }
void OnTriggerEnter(Collider other){ //棒子 if((other.tag=="sticks" && UserScreen.hitting>0) || other.tag=="playerBall"){ this.transform.parent=null; this.rigidbody.useGravity=true; this.rigidbody.AddForce(0,2000,0); AudioSource.PlayClipAtPoint(littleBoomSE,Vector3.one+Vector3.one,0.5f); if(PlayingManager.sk11On && PlayingManager.mineHp < PlayingManager.mineHpL){ PlayingManager.mineHp += PlayingManager.sk11Pow; if(PlayingManager.mineHp > PlayingManager.mineHpL){ PlayingManager.mineHp = PlayingManager.mineHpL; } } playerBall=true; this.tag="playerBall"; } //刪除 else if(other.tag=="deleteLine"){ //-血 int minusHP = PlayingManager.minusHP + (int)((float)PlayingManager.minusHP * Random.Range(-0.1f,0.1f)); PlayingManager.mineHp -= minusHP; PlayingManager.ShowPlus(minusHP,this.transform.position,true); PlayingManager.lostCount++; AudioSource.PlayClipAtPoint(minusHpSE,Vector3.one+Vector3.one,0.5f); Destroy(this.gameObject); }else if(playerBall){ if(other.tag=="fireBall"){ //打到球 Instantiate(boom,this.transform.position,Quaternion.identity); AudioSource.PlayClipAtPoint(boomSE,Vector3.one+Vector3.one,0.5f); //加HP int addHP; if (GameManager.wearSk1 == 5 || GameManager.wearSk2 == 5 || GameManager.wearSk3 == 5) { //sk迴球特好 addHP = PlayingManager.addHP + GameManager.skLv[4]*20 + (int)((float)PlayingManager.addHP * Random.Range(-0.1f,0.1f)); }else{ addHP = PlayingManager.addHP + (int)((float)PlayingManager.addHP * Random.Range(-0.1f,0.1f)); } PlayingManager.stageHp += addHP; PlayingManager.ShowPlus(addHP,this.transform.position); GameManager.playerExp += PlayingManager.getExp; GameManager.money += PlayingManager.getMoney; GameManager.breakCnt++; Destroy(this.gameObject); }else if(other.tag=="StageBoss"){ //打到BOSS other.transform.Translate(0,2,0,Space.World); //加HP int addHP; if (GameManager.wearSk1 == 5 || GameManager.wearSk2 == 5 || GameManager.wearSk3 == 5) { //sk迴球特好 addHP = PlayingManager.addHP*5 + GameManager.skLv[4]*20 + (int)((float)PlayingManager.addHP*5f * Random.Range(-0.1f,0.1f)); }else{ addHP = PlayingManager.addHP*5 + (int)((float)PlayingManager.addHP*5f * Random.Range(-0.1f,0.1f)); } PlayingManager.stageHp += addHP; PlayingManager.ShowPlus(addHP,this.transform.position); GameManager.playerExp += PlayingManager.getExp; GameManager.money += PlayingManager.getMoney; GameManager.breakCnt++; AudioSource.PlayClipAtPoint(boomSE,Vector3.one+Vector3.one,0.5f); Instantiate(boom,this.transform.position,Quaternion.identity); Destroy(this.gameObject); } } }