private void Update() { switch (currentState) { case States.Starting: StartingEvent.Invoke(); break; case States.Playing: PlayingEvent.Invoke(); break; case States.Ending: EndingEvent.Invoke(); break; case States.Dying: DyingEvent.Invoke(); break; default: throw new ArgumentOutOfRangeException(); //back in unity, now we have the events. If you change the current event, it'll play whichever one you select. } }
//Toward end of Stream on 4/1/2019: Introduces hard-coded dynamic alternatives if doesn't work? public void OnSwitch() { switch (CurrentStates) { case States.Starting: StartingEvent.Invoke(); break; case States.Playing: PlayingEvent.Invoke(); break; case States.Ending: EndingEvent.Invoke(); break; default: //Work break; } }
void Update() { switch (CurrentState) { case States.Starting: StartingEvent.Invoke(); break; case States.Playing: PlayingEvent.Invoke(); break; case States.Dying: DyingEvent.Invoke(); break; case States.Ending: EndingEvent.Invoke(); break; default: throw new ArgumentOutOfRangeException(); } }
/// <summary> /// Normally a <pre>video</pre> element doesn't have a <pre>change</pre> event. /// We force one and a use it as a proxy for all the Media Events. /// </summary> /// <param name="args">The event args - Value contains our JSON</param> protected virtual void OnChange(ChangeEventArgs args) { var ThisEvent = args?.Value?.ToString(); VideoEventData videoData = new VideoEventData(); try { videoData = JsonSerializer.Deserialize <VideoEventData>(ThisEvent, serializationOptions); } catch (Exception ex) { LoggerFactory .CreateLogger(nameof(VideoExComponentBase)) .LogError(ex, "Failed to convert the JSON: {0}", ThisEvent); } switch (videoData.EventName) { case VideoEvents.Abort: Abort?.Invoke(videoData.State); AbortEvent.InvokeAsync(videoData.State); break; case VideoEvents.CanPlay: CanPlay?.Invoke(videoData.State); CanPlayEvent.InvokeAsync(videoData.State); break; case VideoEvents.CanPlayThrough: CanPlayThrough?.Invoke(videoData.State); CanPlayThroughEvent.InvokeAsync(videoData.State); break; case VideoEvents.DurationChange: DurationChange?.Invoke(videoData.State); DurationChangeEvent.InvokeAsync(videoData.State); break; case VideoEvents.Emptied: Emptied?.Invoke(videoData.State); EmptiedEvent.InvokeAsync(videoData.State); break; case VideoEvents.Ended: Ended?.Invoke(videoData.State); EndedEvent.InvokeAsync(videoData.State); break; case VideoEvents.Error: Error?.Invoke(videoData.State); ErrorEvent.InvokeAsync(videoData.State); break; case VideoEvents.LoadedData: LoadedData?.Invoke(videoData.State); LoadedDataEvent.InvokeAsync(videoData.State); break; case VideoEvents.LoadedMetadata: LoadedMetadata?.Invoke(videoData.State); LoadedMetadataEvent.InvokeAsync(videoData.State); break; case VideoEvents.LoadStart: LoadStart?.Invoke(videoData.State); LoadStartEvent.InvokeAsync(videoData.State); break; case VideoEvents.Pause: Pause?.Invoke(videoData.State); PauseEvent.InvokeAsync(videoData.State); break; case VideoEvents.Play: Play?.Invoke(videoData.State); PlayEvent.InvokeAsync(videoData.State); break; case VideoEvents.Playing: Playing?.Invoke(videoData.State); PlayingEvent.InvokeAsync(videoData.State); break; case VideoEvents.Progress: Progress?.Invoke(videoData.State); ProgressEvent.InvokeAsync(videoData.State); break; case VideoEvents.RateChange: RateChange?.Invoke(videoData.State); RateChangeEvent.InvokeAsync(videoData.State); break; case VideoEvents.Seeked: Seeking?.Invoke(videoData.State); SeekingEvent.InvokeAsync(videoData.State); break; case VideoEvents.Seeking: Seeking?.Invoke(videoData.State); SeekingEvent.InvokeAsync(videoData.State); break; case VideoEvents.Stalled: Stalled?.Invoke(videoData.State); StalledEvent.InvokeAsync(videoData.State); break; case VideoEvents.Suspend: Suspend?.Invoke(videoData.State); SuspendEvent.InvokeAsync(videoData.State); break; case VideoEvents.TimeUpdate: TimeUpdate?.Invoke(videoData.State); TimeUpdateEvent.InvokeAsync(videoData.State); break; case VideoEvents.VolumeChange: VolumeChange?.Invoke(videoData.State); VolumeChangeEvent.InvokeAsync(videoData.State); break; case VideoEvents.Waiting: Waiting?.Invoke(videoData.State); WaitingEvent.InvokeAsync(videoData.State); break; default: break; } // Here is our catch-all event handler call! EventFired?.Invoke(videoData); }