public bool StillContainsItem() { for (int column = 0; column < PlaygroundData.GetLength(0); column++) { for (int row = 0; row < PlaygroundData.GetLength(1); row++) { if (PlaygroundData[column, row] is ItemField) { return(true); } } } return(false); }
private bool FindPawn() { for (int column = 0; column < PlaygroundData.GetLength(0); column++) { for (int row = 0; row < PlaygroundData.GetLength(1); row++) { var pawn = PlaygroundData[column, row] as PlayerField; if (pawn != null) { Pawn = pawn; return(true); } } } return(false); }