public static void LoadBrushes () { // Set brush presets and custom brush texture brushPrefabs = new List<Object>(); string assetsDataPath = Application.dataPath; string editorBrushPath = assetsDataPath+"/"+PlaygroundParticleWindowC.playgroundPath+PlaygroundParticleWindowC.brushPath; string[] editorBrushPaths = Directory.GetFiles (editorBrushPath); foreach (string thisBrushPath in editorBrushPaths) { string convertedBrushPath = thisBrushPath.Substring(assetsDataPath.Length-6); Object brushPathObject = (Object)AssetDatabase.LoadAssetAtPath(convertedBrushPath, typeof(Object)); if (brushPathObject!=null && (brushPathObject.GetType().Name)=="GameObject") { brushPrefabs.Add (brushPathObject); } } brushNames = new string[brushPrefabs.Count]; paintSpacings = new float[brushPrefabs.Count]; brushPresets = new PlaygroundBrushC[brushPrefabs.Count]; exceedMaxStopsPaintList = new bool[brushPrefabs.Count]; for (int i = 0; i<brushPresets.Length; i++) { GameObject thisBrushGO = (GameObject)Instantiate (brushPrefabs[i]); PlaygroundBrushPresetC thisBrushPrefab = thisBrushGO.GetComponent<PlaygroundBrushPresetC>(); brushNames[i] = thisBrushPrefab.presetName; brushPresets[i] = new PlaygroundBrushC(); brushPresets[i].texture = thisBrushPrefab.texture as Texture2D; brushPresets[i].detail = thisBrushPrefab.detail; brushPresets[i].scale = thisBrushPrefab.scale; brushPresets[i].distance = thisBrushPrefab.distance; paintSpacings[i] = thisBrushPrefab.spacing; exceedMaxStopsPaintList[i] = thisBrushPrefab.exceedMaxStopsPaint; DestroyImmediate (thisBrushGO); } if (source.intValue==5 && paintTexture!=null) SetBrush(selectedBrushPreset); if (playgroundParticlesScriptReference.paint!=null && playgroundParticlesScriptReference.paint.brush!=null && playgroundParticlesScriptReference.paint.brush.texture!=null) { paintTexture = playgroundParticlesScriptReference.paint.brush.texture; } }
// Clone this PlaygroundBrush public PlaygroundBrushC Clone () { PlaygroundBrushC playgroundBrush = new PlaygroundBrushC(); playgroundBrush.texture = this.texture; playgroundBrush.scale = this.scale; playgroundBrush.detail = this.detail; playgroundBrush.distance = this.distance; playgroundBrush.color = this.color.Clone() as Color32[]; playgroundBrush.colorLength = this.colorLength; return playgroundBrush; }
public static void LoadBrushes () { // Set brush presets and custom brush texture brushPrefabs = Resources.LoadAll("Csharp/Brushes", typeof(PlaygroundBrushPresetC)); brushNames = new string[brushPrefabs.Length]; paintSpacings = new float[brushPrefabs.Length]; brushPresets = new PlaygroundBrushC[brushPrefabs.Length]; exceedMaxStopsPaintList = new bool[brushPrefabs.Length]; for (int i = 0; i<brushPresets.Length; i++) { PlaygroundBrushPresetC thisBrushPrefab = brushPrefabs[i] as PlaygroundBrushPresetC; brushNames[i] = thisBrushPrefab.presetName; brushPresets[i] = new PlaygroundBrushC(); brushPresets[i].texture = thisBrushPrefab.texture as Texture2D; brushPresets[i].detail = thisBrushPrefab.detail; brushPresets[i].scale = thisBrushPrefab.scale; brushPresets[i].distance = thisBrushPrefab.distance; paintSpacings[i] = thisBrushPrefab.spacing; exceedMaxStopsPaintList[i] = thisBrushPrefab.exceedMaxStopsPaint; } if (source.intValue==5 && paintTexture!=null) SetBrush(selectedBrushPreset); if (playgroundParticlesScriptReference.paint!=null && playgroundParticlesScriptReference.paint.brush!=null && playgroundParticlesScriptReference.paint.brush.texture!=null) { paintTexture = playgroundParticlesScriptReference.paint.brush.texture; } }
public bool initialized = false; // Is this PaintObject initialized yet? // Initializes a PaintObject for painting public void Initialize () { paintPositions = new List<PaintPositionC>(); brush = new PlaygroundBrushC(); lastPaintPosition = PlaygroundC.initialTargetPosition; initialized = true; }