private void OnCurrentHealthUpdated(int currentHealth) { if (currentHealth <= 0) { counter.SetPlayerCount(-1); } }
private void OnCurrentHealthUpdated(int currentHealth) { if (HealthReader.Authority == Authority.NotAuthoritative) { HealthBar = GameObject.Find("Slider").GetComponent <Slider> (); TextBar = GameObject.Find("Slider").GetComponentsInChildren <Text> (); foreach (Text text in TextBar) { healthText = text; } HealthBar.value = currentHealth; healthText.text = currentHealth.ToString(); } //Display LOSE if (currentHealth <= 0 && !dead) { dead = true; loseText.text = "YOU LOSE!"; counter.SetPlayerCount(-1); } }
// Use this for initialization void Start() { counter = GameObject.FindGameObjectWithTag("WinText").GetComponent <PlayersCounter>(); counter.SetPlayerCount(1); }