static public void DoSth() { a = MenuManager._Character_; setData(); ShowonRankButtons(); ShowEqu(); ChangeAvatar(); SetSkill(); }
IEnumerator getChars(WWW w) { yield return(w); if (w.error == null) { string data = w.text; this.values = data.Split(","[0]); if (this.values != null) { //$row['name'] . "," . $row['class'] . "," . $row['level'] . "," . $row['str'] . "," . $row['dex'] . "," . $row['con'] . "," . $row['int'] . "," . $row['wis'] . "," . $row['cha'] . "," . $row['helm'] . "," . $row['chest'] . "," . $row['sword'] . "," . $row['boot'] . "," . $row['avatar'] . "," . $row['skills'] . ","; _Character_ = new PlayersCharacter(DBManager.loggedInUser, values [0], int.Parse(values [1]), int.Parse(values [3]), int.Parse(values [4]), int.Parse(values [5]), int.Parse(values [6]), int.Parse(values [7]), int.Parse(values [8]), int.Parse(values [2]), int.Parse(values [9]), int.Parse(values [10]), int.Parse(values [11]), int.Parse(values [12]), values[13], values[14]); ShowACharacter.DoSth(); } else { } } }