コード例 #1
0
        public async Task ExecuteAsync(int number)
        {
            var players = playersAccessLayer.GetCollection().ToList();

            var menu = new Menu(players.Select(p => new CmdLoadChosenGame(p)).ToArray());
            await menu.Activate();
        }
コード例 #2
0
        // Get a player instance. If none created yet, create one. Else, get the last player data from db, and return it.
        public static async Task <Player> GetPlayerInstance()
        {
            if (_playerInstance == null)
            {
                Console.WriteLine("Enter your name!");
                Console.WriteLine("\n");

                List <Player> players     = playersAccessLayer.GetCollection().ToList();
                List <string> playersName = new List <string>();
                int           index       = 0;
                foreach (Player p in players)
                {
                    playersName.Add(p.Name);
                    index++;
                }

                bool   alreadyExisting = true;
                string name            = null;
                while (alreadyExisting)
                {
                    name = Console.ReadLine();
                    if (playersName.Contains(name) || name.Length <= 1)
                    {
                        Console.WriteLine("This name already exists or it is too short !");
                    }
                    else
                    {
                        alreadyExisting = false;
                    }
                }

                var player = new Player
                {
                    Name  = name,
                    MaxHp = 100,
                    Hp    = 100,
                    Exp   = 0
                };

                await playersAccessLayer.AddAsync(player);

                var insertedPlayer = playersAccessLayer.GetSingleWithRelations(p => p.Name == player.Name, true);
                _playerInstance = insertedPlayer;
            }
            else
            {
                var player = playersAccessLayer.GetSingleWithRelations(p => p.Id == _playerInstance.Id, true);
                _playerInstance = player;
            }

            return(_playerInstance);
        }