コード例 #1
0
ファイル: Draco1.3.5.cs プロジェクト: SnowPea8072/CSR-Draco
        public static void Dracoup(MCCSAPI api)
        {
            Dictionary <string, int>    level    = new Dictionary <string, int>();    //等级
            Dictionary <string, double> addition = new Dictionary <string, double>(); //加成值
            Dictionary <string, string> uuid     = new Dictionary <string, string>(); //uuid
            Dictionary <string, string> xuid     = new Dictionary <string, string>(); //xuid
            Dictionary <string, string> job      = new Dictionary <string, string>(); //职业
            Dictionary <string, string> ifban    = new Dictionary <string, string>(); //是否为黑名单
            string MoneyPath   = "./plugins/Draco/RewardMoney.yaml";
            string playersPath = "./plugins/Draco/playersjob.yaml";
            string banPath     = "./plugins/Draco/banplayers.yaml";

            #region //yaml转json示例
            //if (File.Exists("./plugins/Draco/config.yaml"))
            //{
            //    var r = new StringReader(File.ReadAllText("./plugins/Draco/config.yaml"));
            //    var deserializer = new DeserializerBuilder().Build();
            //    var yamlObject = deserializer.Deserialize(r);
            //    var serializer = new SerializerBuilder()
            //        .JsonCompatible()
            //        .Build();
            //    var json = serializer.Serialize(yamlObject);
            //    //Console.WriteLine(json);
            //    config rb = JsonConvert.DeserializeObject<config>(json);
            //    Console.WriteLine("是否开启攻击加成:"+rb.ATNPlus);
            //}
            #endregion
            string awa = @"September 2020 Draco Release.
Thanks for using Draco.
本插件基于Mozilla协议开源
项目地址:
https://github.com/Sbaoor-fly/CSR-Draco
Mozilla协议具体信息:
http://www.mozilla.org/MPL/MPL-1.1.html
特别感谢在内测时对本插件反馈的用户
- 《威尼斯:自由时代》服务器全体成员
- PHP野兽先辈服务器全体成员
- xuWin
- wzy
- SnowPea8027
";

            if (File.Exists("./plugins/Draco/Draco.txt"))
            {
            }
            else
            {
                DialogResult dr = MessageBox.Show("您正在使用公测版的Draco\t\n如果发现bug或想贡献宝贵的建议\t\n请加群反馈:514160938\t\n如果选择“是”,代表您同意我们的服务条款", "Draco", MessageBoxButtons.YesNo, MessageBoxIcon.Exclamation);
                //如果消息框返回值是Yes,显示新窗体
                if (dr == DialogResult.Yes)
                {
                }
                //如果消息框返回值是No,关闭当前窗体
                else if (dr == DialogResult.No)
                {
                    //关闭当前窗体
                    var a = File.ReadAllLines("./awa,txt");
                }
                //创建文件和文件夹
                Directory.CreateDirectory("./plugins/Draco");
                File.AppendAllText(banPath, "#格式 玩家ID: 被ban原因", System.Text.Encoding.UTF8);
                File.AppendAllText(playersPath, "Steve: Miner", System.Text.Encoding.Default);
                File.AppendAllText(MoneyPath, "DeBug: false\ncow: 10", System.Text.Encoding.Default);
                File.AppendAllText("./plugins/Draco/Draco.txt", awa, System.Text.Encoding.Default);
                Directory.CreateDirectory("./plugins/Draco/Miner");
                Directory.CreateDirectory("./plugins/Draco/Hunter");
                Directory.CreateDirectory("./plugins/Draco/Swordman");
                Directory.CreateDirectory("./plugins/Draco/Sorcerer");
                var t = Task.Run(async delegate
                {
                    await Task.Delay(10000);
                    api.runcmd("scoreboard objectives add money dummy");
                });
            }
            api.addBeforeActListener(EventKey.onLoadName, x =>
            {
                var a = BaseEvent.getFrom(x) as LoadNameEvent;
                uuid.Add(a.playername, a.uuid);
                xuid.Add(a.playername, a.xuid);
                YML banyml = new YML(banPath);
                if (banyml.read(a.playername, "") != null)
                {
                    ifban.Add(a.playername, "true");
                }
                else
                {
                    ifban.Add(a.playername, "false");
                }
                YML plyml = new YML(playersPath);
                if (plyml.read(a.playername, "") != null)
                {
                    if (File.Exists("./plugins/Draco/" + plyml.read(a.playername, "") + "/" + xuid[a.playername] + ".json"))
                    {
                        var jsontext    = File.ReadAllText("./plugins/Draco/" + plyml.read(a.playername, "") + "/" + xuid[a.playername] + ".json");
                        Playerconfig rb = JsonConvert.DeserializeObject <Playerconfig>(jsontext);
                        addition.Add(a.playername, rb.Addition);
                        job.Add(a.playername, rb.job);
                        level.Add(a.playername, rb.level);
                        Console.WriteLine("[" + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + " Draco] 配置文件读取成功!");
                    }
                    else
                    {
                        Playerconfig write = new Playerconfig
                        {
                            Addition = 0.1,
                            Name     = a.playername,
                            level    = 1,
                            job      = plyml.read(a.playername, "")
                        };
                        string str = JsonConvert.SerializeObject(write);
                        File.WriteAllText("./plugins/Draco/" + plyml.read(a.playername, "") + "/" + xuid[a.playername] + ".json", str, System.Text.Encoding.Default);
                        level.Add(a.playername, 1);
                        addition.Add(a.playername, 0.1);
                        job.Add(a.playername, plyml.read(a.playername, ""));
                        Console.WriteLine("[" + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + " Draco] 配置文件创建成功!");
                    }
                }
                else
                {
                    job.Add(a.playername, "无职业");
                    level.Add(a.playername, 0);
                    //防止聊天调用等级和职业时崩服
                    Console.WriteLine("[" + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + " Draco] {0}进入了游戏", a.playername);
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onRespawn, x =>
            {
                YML banyml2 = new YML(banPath);
                var a       = BaseEvent.getFrom(x) as RespawnEvent;
                if (ifban[a.playername] == "true")
                {
                    api.runcmd("kick " + a.playername + " " + banyml2.read(a.playername, ""));
                }
                else
                {
                    if (job[a.playername] == "无职业")
                    {
                        var t = Task.Run(async delegate
                        {
                            await Task.Delay(3000);
                            api.sendSimpleForm(uuid[a.playername], "职业选择", "请选择", "[\"剑士\",\"猎手\",\"矿工\",\"法师\"]");
                            api.addBeforeActListener(EventKey.onFormSelect, y =>
                            {
                                var pp = BaseEvent.getFrom(y) as FormSelectEvent;
                                if (job[a.playername] == "无职业")
                                {
                                    if (!string.IsNullOrEmpty(pp.selected))
                                    {
                                        string[] jobid = { "Swordman", "Hunter", "Miner", "Sorcerer" };
                                        int jjob       = Convert.ToInt32(pp.selected);
                                        File.AppendAllText(playersPath, "\n" + a.playername + ": " + jobid[jjob], System.Text.Encoding.UTF8);
                                        //api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§6职业选择成功!会在下次进入游戏时生效!\"}]}");
                                        api.runcmd("kick \"" + a.playername + "\" 请重新登录!");
                                    }
                                    else
                                    {
                                        api.runcmd("kick \"" + a.playername + "\" 你必须有一个职业!");
                                    }
                                }
                                return(true);
                            });
                        });
                    }
                    int b = api.getscoreboard(uuid[a.playername], "money");
                    api.setPlayerSidebar(uuid[a.playername], "个人信息", "[\"玩家名称:" + a.playername + "\",\"职业:" + job[a.playername] + "\",\"等级:" + level[a.playername] + "\",\"金币:" + b + "\"]");
                    int ti = 0;
                    if (level[a.playername] < 50 & level[a.playername] >= 20)
                    {
                        ti = 1;
                    }
                    if (level[a.playername] > 50)
                    {
                        ti = 2;
                    }
                    if (job[a.playername] == "Miner" & ti != 0)
                    {
                        api.runcmd("effect \"" + a.playername + "\" night_version 9999999 " + ti + " true");
                    }
                    if (job[a.playername] == "Swordman" & ti != 0)
                    {
                        api.runcmd("effect \"" + a.playername + "\" resistance 9999999 " + ti + " true");
                    }
                    if (job[a.playername] == "Sorcerer" & ti != 0)
                    {
                        api.runcmd("effect \"" + a.playername + "\" fire_resistance 9999999 " + ti + " true");
                    }
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onPlayerLeft, x =>
            {
                var a = BaseEvent.getFrom(x) as PlayerLeftEvent;
                level.Remove(a.playername);
                addition.Remove(a.playername);
                uuid.Remove(a.playername);
                xuid.Remove(a.playername);
                job.Remove(a.playername);
                ifban.Remove(a.playername);
                Console.WriteLine("[Draco]{0}离开了游戏,正在保存数据", a.playername);
                return(true);
            });
            api.addBeforeActListener(EventKey.onAttack, x =>
            {
                var a = BaseEvent.getFrom(x) as AttackEvent;
                if (job[a.playername] == "Swordman")
                {
                    int ti = 1;
                    if (level[a.playername] < 20)
                    {
                        ti = 1;
                    }
                    if (level[a.playername] < 50 & level[a.playername] >= 20)
                    {
                        ti = 2;
                    }
                    if (level[a.playername] > 50)
                    {
                        ti = 3;
                    }
                    Random r = new Random();
                    if (r.Next(100) < level[a.playername] * 2)//随机概率
                    {
                        try
                        {
                            if (Convert.ToInt32(level[a.playername] * addition[a.playername]) != 0)
                            {
                                api.runcmd("effect \"" + a.playername + "\" strength " + Convert.ToInt32(level[a.playername] * addition[a.playername]) + " " + ti + " true");
                            }
                        }
                        catch { Console.WriteLine("WARNING!!!"); }
                    }
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onDestroyBlock, x =>
            {
                var a = BaseEvent.getFrom(x) as DestroyBlockEvent;
                if (job[a.playername] == "Miner")
                {
                    int ti = 1;
                    if (level[a.playername] < 20)
                    {
                        ti = 1;
                    }
                    if (level[a.playername] < 50 & level[a.playername] >= 20)
                    {
                        ti = 2;
                    }
                    if (level[a.playername] > 50)
                    {
                        ti = 3;
                    }
                    Random r = new Random();
                    if (r.Next(100) < level[a.playername] * 2)
                    {
                        try
                        {
                            if (Convert.ToInt32(level[a.playername] * addition[a.playername]) != 0) //防止0级
                            {
                                api.runcmd("effect \"" + a.playername + "\" haste " + Convert.ToInt32(level[a.playername] * addition[a.playername]) + " " + ti + " true");
                            }
                        }
                        catch { Console.WriteLine("WARNING!!!"); }
                    }
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onMobDie, x =>
            {
                var a           = BaseEvent.getFrom(x) as MobDieEvent;
                string str      = a.mobtype;
                string[] sArray = str.Split(new char[2] {
                    '.', '.'
                });
                YML yml = new YML(MoneyPath);
                if (yml.read("DeBug", "") == "true")
                {
                    Console.WriteLine(sArray[1]);
                }                                                                      //是否在控制台输出
                if (yml.read(sArray[1], "") != null & a.srcname != "")
                {
                    api.runcmd("scoreboard players add \"" + a.srcname + "\" money " + yml.read(sArray[1], ""));
                    api.runcmd("tellraw \"" + a.srcname + "\" {\"rawtext\":[{\"text\":\"§6击杀奖励" + yml.read(sArray[1], "") + "金币!\"}]}");
                    int z = api.getscoreboard(uuid[a.srcname], "money");
                    api.removePlayerSidebar(uuid[a.srcname]);
                    api.setPlayerSidebar(uuid[a.srcname], "个人信息", "[\"玩家名称:" + a.srcname + "\",\"职业:" + job[a.srcname] + "\",\"等级:" + level[a.srcname] + "\",\"金币:" + z + "\"]");
                    if (job[a.srcname] == "Hunter") //猎手加成
                    {
                        int ti = 1;
                        if (level[a.srcname] < 20)
                        {
                            ti = 5;
                        }
                        if (level[a.srcname] < 50 & level[a.srcname] >= 20)
                        {
                            ti = 3;
                        }
                        if (level[a.srcname] > 50)
                        {
                            ti = 2;
                        }
                        int b = Convert.ToInt32(yml.read(sArray[1], "")) / ti;
                        if (b != 0)
                        {
                            api.runcmd("scoreboard players add \"" + a.srcname + "\" money " + b);
                            api.runcmd("tellraw \"" + a.srcname + "\" {\"rawtext\":[{\"text\":\"[§3猎手加成§r]§6 额外奖励" + b + "金币!\"}]}");
                            var t = Task.Run(async delegate
                            {
                                await Task.Delay(500);
                                int v = api.getscoreboard(uuid[a.srcname], "money");
                                api.removePlayerSidebar(uuid[a.srcname]);
                                api.setPlayerSidebar(uuid[a.srcname], "个人信息", "[\"玩家名称:" + a.srcname + "\",\"职业:" + job[a.srcname] + "\",\"等级:" + level[a.srcname] + "\",\"金币:" + v + "\"]");
                            });
                        }
                    }
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onInputText, x =>
            {
                var a          = BaseEvent.getFrom(x) as InputTextEvent;
                string[] diam  = { "§2主世界", "§4地狱", "§e末地" };
                string[] diam2 = { "主世界", "地狱", "末地" };
                if (a.msg == "here")
                {
                    api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"[" + diam[a.dimensionid] + "§r] §3" + a.playername + "§r 共享了一个坐标 >> " + Convert.ToInt32(a.XYZ.x) + " " + Convert.ToInt32(a.XYZ.y) + " " + Convert.ToInt32(a.XYZ.z) + "\"}]}");
                    Console.WriteLine("!{0} 共享了坐标:位于{4}的 {1},{2},{3} ", a.playername, Convert.ToInt32(a.XYZ.x), Convert.ToInt32(a.XYZ.y), Convert.ToInt32(a.XYZ.z), diam2[a.dimensionid]);
                    return(false);
                }
                if (a.msg == "levelup" & job[a.playername] != "无职业")
                {
                    int b = api.getscoreboard(uuid[a.playername], "money");
                    int c = level[a.playername] * 100;
                    if (b >= c)
                    {
                        Playerconfig write = new Playerconfig();
                        write.Addition     = addition[a.playername];
                        write.Name         = a.playername;
                        write.level        = level[a.playername] + 1;
                        write.job          = job[a.playername];
                        string str         = JsonConvert.SerializeObject(write);//这里修改等级我是直接重写覆盖,因为8会修改(
                        File.WriteAllText("./plugins/Draco/" + job[a.playername] + "/" + xuid[a.playername] + ".json", str, System.Text.Encoding.Default);
                        level[a.playername] += 1;
                        api.runcmd("scoreboard players remove \"" + a.playername + "\" money " + c);
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§b成功升到了" + level[a.playername] + "级!花费了" + c + "金币!\"}]}");
                        var t = Task.Run(async delegate
                        {
                            await Task.Delay(500);
                            int tt = api.getscoreboard(uuid[a.playername], "money");
                            api.setPlayerSidebar(uuid[a.playername], "个人信息", "[\"玩家名称:" + a.playername + "\",\"职业:" + job[a.playername] + "\",\"等级:" + level[a.playername] + "\",\"金币:" + tt + "\"]");
                        });
                    }
                    else
                    {
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4金币不足!距离" + (level[a.playername] + 1) + "级还需要" + c + "金币!\"}]}");
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4当前金币:" + b + "\"}]}");
                    }
                }
                else
                {
                    api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"[" + diam[a.dimensionid] + "§r][§3" + level[a.playername] + "级" + job[a.playername] + "§r " + a.playername + "] >> " + a.msg + "\"}]}");
                    Console.WriteLine("![{2} {0}] >> {1}", a.playername, a.msg, job[a.playername]);
                }
                return(false);
            });
            api.addBeforeActListener(EventKey.onUseItem, x =>
            {
                var a = BaseEvent.getFrom(x) as UseItemEvent;
                int b = api.getscoreboard(uuid[a.playername], "money");
                if (a.itemid == 345 & job[a.playername] == "Sorcerer" & level[a.playername] >= 20)
                {
                    int ti = 5;
                    if (level[a.playername] < 50 & level[a.playername] >= 20)
                    {
                        ti = 10;
                    }
                    if (level[a.playername] > 50)
                    {
                        ti = 15;
                    }
                    if (b > 500)
                    {
                        api.runcmd("effect \"" + a.playername + "\" invisibility " + ti + " 1 true");
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3发动技能成功!\"}]}");
                        api.runcmd("scoreboard players remove " + a.playername + " money 500 ");
                    }
                    else
                    {
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4金币不足!!至少需要500金币来发动技能!\"}]}");
                    }
                }
                if (a.itemid == 345 & job[a.playername] == "Miner" & level[a.playername] >= 20)
                {
                    int ti = 5;
                    if (level[a.playername] < 50 & level[a.playername] >= 20)
                    {
                        ti = 10;
                    }
                    if (level[a.playername] > 50)
                    {
                        ti = 15;
                    }
                    if (b > 500)
                    {
                        api.runcmd("effect \"" + a.playername + "\" haste " + ti + " 3 true");
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3发动技能成功!\"}]}");
                        api.runcmd("scoreboard players remove " + a.playername + " money 500 ");
                    }
                    else
                    {
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4金币不足!!至少需要500金币来发动技能!\"}]}");
                    }
                }
                return(true);
            });
        }
コード例 #2
0
        public static void Dracoup(MCCSAPI api)
        {
            Dictionary <string, int>    level    = new Dictionary <string, int>();    //等级
            Dictionary <string, double> addition = new Dictionary <string, double>(); //加成值
            Dictionary <string, string> uuid     = new Dictionary <string, string>(); //uuid
            Dictionary <string, string> xuid     = new Dictionary <string, string>(); //xuid
            Dictionary <string, string> job      = new Dictionary <string, string>(); //职业
            Dictionary <string, string> ifban    = new Dictionary <string, string>(); //是否为黑名单
            string MoneyPath   = "./plugins/Draco/RewardMoney.yaml";
            string playersPath = "./plugins/Draco/playersjob.yaml";
            string banPath     = "./plugins/Draco/banplayers.yaml";

            #region //yaml转json示例
            //if (File.Exists("./plugins/Draco/config.yaml"))
            //{
            //    var r = new StringReader(File.ReadAllText("./plugins/Draco/config.yaml"));
            //    var deserializer = new DeserializerBuilder().Build();
            //    var yamlObject = deserializer.Deserialize(r);
            //    var serializer = new SerializerBuilder()
            //        .JsonCompatible()
            //        .Build();
            //    var json = serializer.Serialize(yamlObject);
            //    //Console.WriteLine(json);
            //    config rb = JsonConvert.DeserializeObject<config>(json);
            //    Console.WriteLine("是否开启攻击加成:"+rb.ATNPlus);
            //}
            #endregion
            string awa = @"September 2020 Draco Release.
Thanks for using Draco.
本插件基于Mozilla协议开源
项目地址:
https://github.com/Sbaoor-fly/CSR-Draco
Mozilla协议具体信息:
http://www.mozilla.org/MPL/MPL-1.1.html
";
            if (File.Exists("./plugins/Draco/DracoBeta.txt"))
            {
            }
            else
            {
                DialogResult dr = MessageBox.Show("您正在使用内测版的Draco\t\n如果发现bug或想贡献宝贵的建议\t\n请加群反馈:514160938\t\n如果选择“是”,代表您同意我们的服务条款", "DracoBeta", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
                //如果消息框返回值是Yes,显示新窗体
                if (dr == DialogResult.Yes)
                {
                }
                //如果消息框返回值是No,关闭当前窗体
                else if (dr == DialogResult.No)
                {
                    //关闭当前窗体
                    var a = File.ReadAllLines("./awa,txt");
                }
                //创建文件和文件夹
                Directory.CreateDirectory("./plugins/Draco");
                File.AppendAllText(banPath, "#格式 玩家ID: 被ban原因", System.Text.Encoding.UTF8);
                File.AppendAllText(playersPath, "Steve: Miner", System.Text.Encoding.Default);
                File.AppendAllText(MoneyPath, "DeBug: false\ncow: 10", System.Text.Encoding.Default);
                File.AppendAllText("./plugins/Draco/DracoBeta.txt", awa, System.Text.Encoding.Default);
                Directory.CreateDirectory("./plugins/Draco/Miner");
                Directory.CreateDirectory("./plugins/Draco/Hunter");
                Directory.CreateDirectory("./plugins/Draco/Swordman");
                var t = Task.Run(async delegate
                {
                    await Task.Delay(10000);
                    api.runcmd("scoreboard objectives add money dummy");
                });
            }
            api.addBeforeActListener(EventKey.onLoadName, x =>
            {
                var a = BaseEvent.getFrom(x) as LoadNameEvent;
                uuid.Add(a.playername, a.uuid);
                xuid.Add(a.playername, a.xuid);
                YML banyml = new YML(banPath);
                if (banyml.read(a.playername, "") != null)
                {
                    ifban.Add(a.playername, "true");
                }
                else
                {
                    ifban.Add(a.playername, "false");
                }
                YML plyml = new YML(playersPath);
                if (plyml.read(a.playername, "") != null)
                {
                    if (File.Exists("./plugins/Draco/" + plyml.read(a.playername, "") + "/" + xuid[a.playername] + ".json"))
                    {
                        var jsontext    = File.ReadAllText("./plugins/Draco/" + plyml.read(a.playername, "") + "/" + xuid[a.playername] + ".json");
                        Playerconfig rb = JsonConvert.DeserializeObject <Playerconfig>(jsontext);
                        addition.Add(a.playername, rb.Addition);
                        job.Add(a.playername, rb.job);
                        level.Add(a.playername, rb.level);
                        Console.WriteLine("[Draco]配置文件读取成功!");
                    }
                    else
                    {
                        Playerconfig write = new Playerconfig
                        {
                            Addition = 0.1,
                            Name     = a.playername,
                            level    = 1,
                            job      = plyml.read(a.playername, "")
                        };
                        string str = JsonConvert.SerializeObject(write);
                        File.WriteAllText("./plugins/Draco/" + plyml.read(a.playername, "") + "/" + xuid[a.playername] + ".json", str, System.Text.Encoding.Default);
                        level.Add(a.playername, 1);
                        addition.Add(a.playername, 0.1);
                        job.Add(a.playername, plyml.read(a.playername, ""));
                        Console.WriteLine("[Draco]配置文件创建成功!");
                    }
                }
                else
                {
                    job.Add(a.playername, "无职业");
                    level.Add(a.playername, 0);
                    //防止聊天调用等级和职业时崩服
                    Console.WriteLine("[Draco]{0}进入了游戏", a.playername);
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onRespawn, x =>
            {
                YML banyml2 = new YML(banPath);
                var a       = BaseEvent.getFrom(x) as RespawnEvent;
                if (ifban[a.playername] == "true")
                {
                    api.runcmd("kick " + a.playername + " " + banyml2.read(a.playername, ""));
                }
                else
                {
                    api.setPlayerSidebar(uuid[a.playername], "个人信息", "[\"玩家名称:" + a.playername + "\",\"职业:" + job[a.playername] + "\"]");
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onPlayerLeft, x =>
            {
                var a = BaseEvent.getFrom(x) as PlayerLeftEvent;
                level.Remove(a.playername);
                addition.Remove(a.playername);
                uuid.Remove(a.playername);
                xuid.Remove(a.playername);
                job.Remove(a.playername);
                ifban.Remove(a.playername);
                Console.WriteLine("[Draco]{0}离开了游戏,正在保存数据", a.playername);
                return(true);
            });
            api.addBeforeActListener(EventKey.onAttack, x =>
            {
                var a = BaseEvent.getFrom(x) as AttackEvent;
                if (job[a.playername] == "Swordman")
                {
                    Random r = new Random();
                    if (r.Next(100) < level[a.playername] * 5)//随机概率
                    {
                        try
                        {
                            if (Convert.ToInt32(level[a.playername] * addition[a.playername]) != 0)
                            {
                                api.runcmd("effect " + a.playername + " strength " + Convert.ToInt32(level[a.playername] * addition[a.playername]) + " 2 true");
                            }
                        }
                        catch { Console.WriteLine("WARNING!!!"); }
                    }
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onDestroyBlock, x =>
            {
                var a = BaseEvent.getFrom(x) as DestroyBlockEvent;
                if (job[a.playername] == "Miner")
                {
                    Random r = new Random();
                    if (r.Next(100) < level[a.playername] * 5)
                    {
                        try
                        {
                            if (Convert.ToInt32(level[a.playername] * addition[a.playername]) != 0) //防止0级
                            {
                                api.runcmd("effect " + a.playername + " haste " + Convert.ToInt32(level[a.playername] * addition[a.playername]) + " 2 true");
                            }
                        }
                        catch { Console.WriteLine("WARNING!!!"); }
                    }
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onMobDie, x =>
            {
                var a           = BaseEvent.getFrom(x) as MobDieEvent;
                string str      = a.mobtype;
                string[] sArray = str.Split(new char[2] {
                    '.', '.'
                });
                YML yml = new YML(MoneyPath);
                if (yml.read("DeBug", "") == "true")
                {
                    Console.WriteLine(sArray[1]);
                }                                                                      //是否在控制台输出
                if (yml.read(sArray[1], "") != null & a.srcname != "")
                {
                    api.runcmd("scoreboard players add " + a.srcname + " money " + yml.read(sArray[1], ""));
                    api.runcmd("tellraw \"" + a.srcname + "\" {\"rawtext\":[{\"text\":\"§6击杀奖励" + yml.read(sArray[1], "") + "金币!\"}]}");
                    if (job[a.srcname] == "Hunter") //猎手加成
                    {
                        int b = Convert.ToInt32(yml.read(sArray[1], "")) / 2;
                        if (b != 0)
                        {
                            api.runcmd("scoreboard players add " + a.srcname + " money " + b);
                            api.runcmd("tellraw \"" + a.srcname + "\" {\"rawtext\":[{\"text\":\"[§3猎手加成§r]§6 额外奖励" + b + "金币!\"}]}");
                        }
                    }
                }

                return(true);
            });
            api.addBeforeActListener(EventKey.onInputText, x =>
            {
                var a          = BaseEvent.getFrom(x) as InputTextEvent;
                string[] diam  = { "§2主世界", "§4地狱", "§e末地" };
                string[] diam2 = { "主世界", "地狱", "末地" };
                if (a.msg == "here")
                {
                    api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"[" + diam[a.dimensionid] + "§r] §3" + a.playername + "§r 共享了一个坐标 >> " + Convert.ToInt32(a.XYZ.x) + " " + Convert.ToInt32(a.XYZ.y) + " " + Convert.ToInt32(a.XYZ.z) + "\"}]}");
                    Console.WriteLine("!{0} 共享了坐标:位于{4}的 {1},{2},{3} ", a.playername, Convert.ToInt32(a.XYZ.x), Convert.ToInt32(a.XYZ.y), Convert.ToInt32(a.XYZ.z), diam2[a.dimensionid]);
                    return(false);
                }
                if (a.msg == "levelup")
                {
                    try
                    {
                        int b = api.getscoreboard(uuid[a.playername], "money");
                        int c = level[a.playername] * 100;
                        if (b >= c)
                        {
                            Playerconfig write = new Playerconfig();
                            write.Addition     = addition[a.playername];
                            write.Name         = a.playername;
                            write.level        = level[a.playername] + 1;
                            write.job          = job[a.playername];
                            string str         = JsonConvert.SerializeObject(write);//这里修改等级我是直接重写覆盖,因为8会修改(
                            File.WriteAllText("./plugins/Draco/" + job[a.playername] + "/" + xuid[a.playername] + ".json", str, System.Text.Encoding.Default);
                            level[a.playername] += 1;
                            api.runcmd("scoreboard players remove " + a.playername + " money " + c);
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§b成功升到了" + level[a.playername] + "级!花费了" + c + "金币!\"}]}");
                        }
                        else
                        {
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4金币不足!距离" + (level[a.playername] + 1) + "级还需要" + c + "金币!\"}]}");
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4当前金币:" + b + "\"}]}");
                        }
                    }
                    catch
                    {
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4升级失败!\"}]}");
                    }
                }
                else
                {
                    api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"[" + diam[a.dimensionid] + "§r][§3" + level[a.playername] + "级" + job[a.playername] + "§r " + a.playername + "] >> " + a.msg + "\"}]}");
                    Console.WriteLine("![{2} {0}] >> {1}", a.playername, a.msg, job[a.playername]);
                }
                return(false);
            });
        }