void Start() { playerSoulSight = GameObject.FindWithTag("Player").GetComponent <Player_Soulsight>(); soulEnergyMax = Player_Soulsight.soulEnergyMax; powerUp1.SetActive(false); powerUp2.SetActive(false); powerUp3.SetActive(false); }
//public SpriteRenderer sprite; // Start is called before the first frame update void Start() { arrow1.SetActive(false); arrow2.SetActive(false); player = GameObject.FindWithTag("Player"); playerSoulSight = GameObject.FindWithTag("Player").GetComponent <Player_Soulsight>(); player.GetComponent <Player_Soulsight>().enabled = false; canvas = GameObject.FindWithTag("Canvas"); canvas.SetActive(false); playerVFX = GameObject.FindWithTag("Player").GetComponent <PlayerVFX>(); boxcollider = GetComponent <BoxCollider2D>(); orbs = GameObject.FindWithTag("MemoryOrb"); soulSetting = GameObject.FindWithTag("Soulsight"); soulSetting.SetActive(false); orbs.active = false; //sprite = gameObject.GetComponentInChildren<SpriteRenderer>(); //arrows = GameObject.FindWithTag("Arrow"); //arrows.SetActive(false); }
void Start() { playerSoulSight = GameObject.FindWithTag("Player").GetComponent <Player_Soulsight>(); playerVFX = GameObject.FindWithTag("Player").GetComponent <PlayerVFX>(); orbUI.SetActive(false); }