// Use this for initialization void Start() { progressionFilePath = Application.dataPath + "/Resources/Progression.xml"; goldDoc.Load(progressionFilePath); if (goldDoc.DocumentElement.SelectSingleNode("UC5/Completed").InnerText == "true") { WalkSpeed = 160.0f; } playerShoot = GetComponent <Shoot_New>(); aimDistance = 8f; Recoil = Vector3.zero; RightAimIcon = Instantiate(RightAimIcon, transform); RightAimIcon.transform.position = transform.position; RightAimIcon.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f) * aimScale; RightAimIcon.transform.localPosition = new Vector3(1, 0, 0) * aimDistance; LeftAimIcon = Instantiate(LeftAimIcon, transform); LeftAimIcon.transform.position = transform.position; LeftAimIcon.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f) * aimScale; LeftAimIcon.SetActive(false); isBulletTime = false; player = gameObject.GetComponent <Player_New>(); playerBody = gameObject.GetComponent <Rigidbody>(); player.LeftTarget = LeftAimIcon; player.RightTarget = RightAimIcon; character = GetComponent <Character>(); }
// Use this for initialization void Start() { CameraObj = GameObject.Find("Main Camera"); preZoom = CameraObj.GetComponent <Camera>().fieldOfView; player = gameObject.GetComponent <Player_New>(); movement = gameObject.GetComponent <Movement_New>(); speed = movement.WalkSpeed; IsLeftShooting = false; IsRightShooting = false; IsCombineShooting = false; CanLeftShoot = true; CanRightShoot = true; CanCombineShoot = true; LeftWaitedTime = 0f; RightWaitedTime = 0f; CombineWaitedime = 0f; CombinedTime = 0f; gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); LeftReloadTime = 0; RightReloadTime = 0; player.leftWeapon = gameManager.WeaponList[0]; }
public void Inite() { characterNodeContainer = CharacterNodeContainer.Load(path); PlayerObj = GameObject.FindWithTag("Player"); player = PlayerObj.GetComponent <Player_New>(); FindAllPossibleId(); }
void Start() { player = gameObject.GetComponent <Player_New>(); gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); shoot = gameObject.GetComponent <Shoot_New>(); //LeftHand = transform.GetChild(0); //RightHand = transform.GetChild(1); }
// Use this for initialization void Start() { lineRenderer = GetComponent <LineRenderer>(); playerObj = GameObject.FindGameObjectWithTag("Player"); shoot = playerObj.GetComponent <Shoot_New>(); player = playerObj.GetComponent <Player_New>(); sprite = GetComponent <SpriteRenderer>(); movement = playerObj.GetComponent <Movement_New>(); lineRenderer.widthMultiplier = shoot.BulletSizeUp; }
public PlayerData(Player_New player) { LeftWeapon = player.leftWeapon.Name; RightWeapon = player.rightWeapon.Name; ThirdWeapon = player.thirdWeapon.Name; NpcIDs = player.NPCIDs; Hp = player.HitPoint; Ap = player.Power; Partner = player.CurrentPartner; }
// Use this for initialization void Start() { if (transform.Find("SlideTransform").GetChild(0)) { slide = transform.Find("SlideTransform").GetChild(0).gameObject; } playerObj = GameObject.FindGameObjectWithTag("Player"); shoot = playerObj.GetComponent <Shoot_New>(); player = playerObj.GetComponent <Player_New>(); sprite = slide.GetComponent <SpriteRenderer>(); }
// Use this for initialization void Start() { PlayerObj = GameObject.FindWithTag("Player"); player = PlayerObj.GetComponent <Player_New>(); weaponIcon = GetComponent <Image>(); gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); if (player.Slots == 0) { gameObject.transform.parent.gameObject.SetActive(false); } }
public static void SavePlayer(Player_New player) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/player.tbd"; FileStream stream = new FileStream(path, FileMode.Create); PlayerData playerData = new PlayerData(player); formatter.Serialize(stream, playerData); stream.Close(); }
void OnCollisionEnter2D(Collision2D coll) { //this is all overkill, but I am just ensuring nothing is still happening when the edge collider is hit Animator animator = Player_New.Instance.MyAnimator; Player_New player = Player_New.Instance; animator.SetBool("land", false); animator.ResetTrigger("jump"); animator.ResetTrigger("reset"); player.TakeOff = false; player.Jump = false; player.OnGround = true; }
void Start() { scene = SceneManager.GetActiveScene(); if (scene.name == "2_1" || scene.name == "2_2" || scene.name == "3_1" || scene.name == "3_2") { effect.transform.localScale = new Vector3(2.9f, 2.9f, 2.9f); offset = new Vector3(0, -10.0f, 0); } else { effect.transform.localScale = new Vector3(0.15f, 0.15f, 0.15f); offset = new Vector3(0, -0.6f, 0); } damage = 5; player = GetComponent <Player_New>(); player2 = GameObject.FindGameObjectWithTag("Player").transform; }
void Start() { scene = SceneManager.GetActiveScene(); if (scene.name == "2_1" || scene.name == "2_2" || scene.name == "3_1" || scene.name == "3_2") { speed = 60.5f; particleffect.transform.localScale = new Vector3(2.6f, 2.6f, 2.6f); } else { speed = 3.0f; particleffect.transform.localScale = new Vector3(0.15f, 0.15f, 0.15f); } damage = 8; player2 = GetComponent <Player_New>(); player = GameObject.FindGameObjectWithTag("Player").transform; target = new Vector3(player.position.x, player.position.y, player.position.z); }
void Start() { scene = SceneManager.GetActiveScene(); if (scene.name == "2_1" || scene.name == "2_2" || scene.name == "3_1" || scene.name == "3_2") { travelDistance = 80f; } else { travelDistance = 2.8f; } damage = 8; player2 = GetComponent <Player_New>(); // player = GameObject.FindGameObjectWithTag("Player").transform; // target = new Vector3(player.position.x, player.position.y, player.position.z); initialPos = transform.position; //transform.rotation = Quaternion.LookRotation(target); // transform.LookAt(player.position); }
void Start() { //Set player as the target health = 51; currentHealth = health; player2 = GetComponent <Player_New>(); rb = gameObject.GetComponent <Rigidbody>(); isStunned = false; damage = 5; target = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); probability = gameObject.GetComponent <DropProbability>(); gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); anim = GetComponent <Animator>(); myRenderer = GetComponent <SpriteRenderer>(); defaultColor = myRenderer.material.color; patrolTime = 1.5f; canPatrol = true; isChasing = false; collidedWithObstacle = false; chaseAgainTime = 1.25f; moveSpot = new Vector3(Random.Range(minX, maxX), Random.Range(minY, maxY), 0); reachedPatrolPoint = false; shouldInstParticle = false; hasInstParticle = false; healTimer = 10f; // soundmanager = GetComponent<SoundManager>(); }
// Use this for initialization void Start() { player = GetComponent <Player_New>(); player.LoadPlayerData(); }
// public AnimationClip death; void Start() { isDrop = false; scene = SceneManager.GetActiveScene(); capsule = gameObject.GetComponent <CapsuleCollider>(); if (scene.name == "2_1" || scene.name == "2_2" || scene.name == "3_1" || scene.name == "3_2") { transform.localScale = new Vector3(6f, 6f, 1f); dashSpeed = 100f; rangeForAttack = 100f; capsule.radius = 1.84f; capsule.height = 5.51f; rangeForAttack = 120f; reachedDistance = 3f; slide.transform.localScale = new Vector3(14f, 14f, 1f); peffect.transform.localScale = new Vector3(2.6f, 2.6f, 2.6f); } else if (scene.name == "First Level") { transform.localScale = new Vector3(0.3f, 0.3f, 1f); dashSpeed = 6.5f; rangeForAttack = 7f; capsule.radius = 0.55f; capsule.height = 5.51f; reachedDistance = 0.1f; slide.transform.localScale = new Vector3(0.7f, 0.7f, 1f); peffect.transform.localScale = new Vector3(0.15f, 0.15f, 0.15f); } rb = GetComponent <Rigidbody>(); canDash = true; dashTime = 1.6f; damage = 7; health = 130; currentHealth = health; player = GetComponent <Player_New>(); target = GameObject.FindGameObjectWithTag("Player").transform; anim = GetComponent <Animator>(); hasCollided = false; hasReached = false; probability = gameObject.GetComponent <DropProbability>(); gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); isStunned = false; shouldDestroyDash = false; hasCollidedWithOthers = false; cc = GetComponent <CapsuleCollider>(); shakeTime = 0.25f; producePeffect = false; soundmanager = GetComponent <SoundManager>(); shouldInstParticle = false; hasInstParticle = false; healTimer = 10f; }
// Use this for initialization void Start() { player = GameObject.FindWithTag("Player").GetComponent <Player_New>(); image = gameObject.GetComponent <Image>(); }
// Use this for initialization void Start() { shoot = GetComponent <Shoot_New>(); player = GetComponent <Player_New>(); }