void Update() { if (Input.GetKeyDown(KeybindManager.Keybinds[KeybindFunction.I_INVENTORY])) { CanvasGroup group = GetComponent <CanvasGroup>(); group.alpha = Mathf.Abs(group.alpha - 1); group.interactable = group.blocksRaycasts = !group.blocksRaycasts; } for (int i = 0; i < 6; i++) { for (int j = 0; j < 6; j++) { Item tempItem = playerInventory.FetchItemInSlot((i * 6) + j); if (tempItem != null) { itemPane.GetChild(i).GetChild(j).GetChild(0).GetComponent <Image>().sprite = tempItem.Icon; } else { itemPane.GetChild(i).GetChild(j).GetChild(0).GetComponent <Image>().sprite = null; } } } }
private void Update() { if (RecipeCrafter.IsUsingInput) { return; } if (Input.GetKeyDown(KeyCode.Escape)) { CanvasGroup group = GetComponent <CanvasGroup>(); group.alpha = 0; group.blocksRaycasts = false; group.interactable = false; } if (Input.GetKeyDown(KeybindManager.Keybinds[KeybindFunction.I_INVENTORY])) { CanvasGroup group = GetComponent <CanvasGroup>(); group.alpha = Mathf.Abs(group.alpha - 1); if (group.alpha == 1) { Interface_Controller.instance.InterfaceEvents["OpenInventory"].Invoke(); } group.interactable = group.blocksRaycasts = !group.blocksRaycasts; UpdateResourceListQuantities(); } for (int i = 0; i < itemPane.childCount; i++) { for (int j = 0; j < itemPane.GetChild(i).childCount; j++) { Item tempItem = playerInventory.FetchItemInSlot(i * itemPane.GetChild(i).childCount + j); if (tempItem != null) { itemPane.GetChild(i).GetChild(j).GetComponent <Image>().sprite = tempItem.Icon; } else { itemPane.GetChild(i).GetChild(j).GetComponent <Image>().sprite = emptySlotIcon; } } } //Connecting Equipped Items Transform equippedRoot = characterPane.Find("Equipment/Gear_Column"); if (displayEquippedWeaponTab) { for (int i = 1; i < 5; i++) { Item myItem = Player_Accessor_Script.EquipmentScript.FetchItemSlot(i - 1); if (myItem != null) { equippedRoot.GetChild(i).GetChild(0).GetComponent <Image>().sprite = myItem.Icon; equippedRoot.GetChild(i).GetChild(1).GetComponent <Text>().text = myItem.ItemName; } else { equippedRoot.GetChild(i).GetChild(0).GetComponent <Image>().sprite = emptySlotIcon; equippedRoot.GetChild(i).GetChild(1).GetComponent <Text>().text = "Empty"; } } } else { if (Player_Accessor_Script.EquipmentScript.Helmet != null) { equippedRoot.GetChild(1).GetChild(0).GetComponent <Image>().sprite = Player_Accessor_Script.EquipmentScript.Helmet.Icon; equippedRoot.GetChild(1).GetChild(1).GetComponent <Text>().text = Player_Accessor_Script.EquipmentScript.Helmet.ItemName; } else { equippedRoot.GetChild(1).GetChild(0).GetComponent <Image>().sprite = emptySlotIcon; equippedRoot.GetChild(1).GetChild(1).GetComponent <Text>().text = "Empty"; } if (Player_Accessor_Script.EquipmentScript.Chestplate != null) { equippedRoot.GetChild(2).GetChild(0).GetComponent <Image>().sprite = Player_Accessor_Script.EquipmentScript.Chestplate.Icon; equippedRoot.GetChild(2).GetChild(1).GetComponent <Text>().text = Player_Accessor_Script.EquipmentScript.Chestplate.ItemName; } else { equippedRoot.GetChild(2).GetChild(0).GetComponent <Image>().sprite = emptySlotIcon; equippedRoot.GetChild(2).GetChild(1).GetComponent <Text>().text = "Empty"; } if (Player_Accessor_Script.EquipmentScript.LegArmor != null) { equippedRoot.GetChild(3).GetChild(0).GetComponent <Image>().sprite = Player_Accessor_Script.EquipmentScript.LegArmor.Icon; equippedRoot.GetChild(3).GetChild(1).GetComponent <Text>().text = Player_Accessor_Script.EquipmentScript.LegArmor.ItemName; } else { equippedRoot.GetChild(3).GetChild(0).GetComponent <Image>().sprite = emptySlotIcon; equippedRoot.GetChild(3).GetChild(1).GetComponent <Text>().text = "Empty"; } if (Player_Accessor_Script.EquipmentScript.EquippedTool != null) { equippedRoot.GetChild(4).GetChild(0).GetComponent <Image>().sprite = Player_Accessor_Script.EquipmentScript.EquippedTool.Icon; equippedRoot.GetChild(4).GetChild(1).GetComponent <Text>().text = Player_Accessor_Script.EquipmentScript.EquippedTool.ItemName; } else { equippedRoot.GetChild(4).GetChild(0).GetComponent <Image>().sprite = emptySlotIcon; equippedRoot.GetChild(4).GetChild(1).GetComponent <Text>().text = "Empty"; } } //Calculating Stats for Display if (displayResistsTab) { Transform resistPanel = statsPanel.Find("Resists"); //resistPanel.Find("MightText").GetComponent<Text>().text = "Might: " + Player_Accessor_Script.EquipmentScript.Might; //resistPanel.Find("DexterityText").GetComponent<Text>().text = "Dexterity: " + Player_Accessor_Script.EquipmentScript.Dexterity; //resistPanel.Find("IntelligenceText").GetComponent<Text>().text = "Intelligence: " + Player_Accessor_Script.EquipmentScript.Intelligence; //resistPanel.Find("ArmorText").GetComponent<Text>().text = "Armor: " + Player_Accessor_Script.DetailsScript.ElementalResists[ElementalResistances.PHYSICAL]; for (int i = 0; i < 4; i++) { resistPanel.GetChild(i).Find(((ElementalResistances)(i * 2)).ToString() + "Text").GetComponent <Text>().text = Mathf.RoundToInt(Player_Accessor_Script.DetailsScript.ElementalResists[((ElementalResistances)(i * 2))]).ToString(); resistPanel.GetChild(i).Find(((ElementalResistances)(i * 2)).ToString() + "Image").GetComponent <Image>().sprite = Resources.Load <Sprite>("StatIcons/" + ((ElementalResistances)(i * 2)).ToString()); resistPanel.GetChild(i).Find(((ElementalResistances)(1 + i * 2)).ToString() + "Text").GetComponent <Text>().text = Mathf.RoundToInt(Player_Accessor_Script.DetailsScript.ElementalResists[((ElementalResistances)(1 + i * 2))]).ToString(); resistPanel.GetChild(i).Find(((ElementalResistances)(1 + i * 2)).ToString() + "Image").GetComponent <Image>().sprite = Resources.Load <Sprite>("StatIcons/" + ((ElementalResistances)(i * 2 + 1)).ToString()); } } else { statsPanel.Find("Stats/MightText").GetComponent <Text>().text = "Might: " + Player_Accessor_Script.EquipmentScript.Might; statsPanel.Find("Stats/DexterityText").GetComponent <Text>().text = "Dexterity: " + Player_Accessor_Script.EquipmentScript.Dexterity; statsPanel.Find("Stats/IntelligenceText").GetComponent <Text>().text = "Intelligence: " + Player_Accessor_Script.EquipmentScript.Intelligence; statsPanel.Find("Stats/ArmorText").GetComponent <Text>().text = "Armor: " + Player_Accessor_Script.DetailsScript.ElementalResists[ElementalResistances.PHYSICAL]; } //Populating active perks Transform perkRoot = characterPane.Find("Attributes/Perks/Stats"); for (int i = perkRoot.childCount - 1; i >= 0; i--) { DestroyImmediate(perkRoot.GetChild(i).gameObject); } for (int i = 0; i < playerEquipment.ActivePerks.Count; i++) { GameObject entry = Instantiate(perkCardEntry, perkRoot, false); entry.GetComponent <Text>().text = playerEquipment.ActivePerks[i].ToString().Replace('_', ' '); } }
public void EquipItem(int slot) { if (!weaponSlotsUnlocked[currentWeaponSlot]) { return; } Item itemRef = inventory.FetchItemInSlot(slot); if (itemRef == null) { return; } if (itemRef.MyItemType == ItemType.WEAPON) { Weapon wep = (inventory.PullItemFromInventory("Weapon", slot) as Weapon); if (wep == null) { return; } if (wep.perks == null) { wep.perks = new List <LegendaryPerk>(); } for (int i = 0; i < wep.perks.Count; i++) { ActivePerks.Add(wep.perks[i]); } if (wep == null) { return; } wep.lib = aLib; wep.PopulateSkills(); if (equippedWeapon != null) { for (int i = 0; i < equippedWeapon.perks.Count; i++) { ActivePerks.Remove(equippedWeapon.perks[i]); } for (int i = 0; i < 4; i++) { if (equippedWeapon.SkillSet[i] != null) { equippedWeapon.SkillSet[i].isSelected = false; equippedWeapon.SkillSet[i] = null; } } inventory.AddItemToInventory(equippedWeapon); } equippedWeapon = wep; foreach (GameObject weapon in weaponLinkModel) { weapon.SetActive(false); if (weapon.name == wep.Type.ToString()) { weapon.SetActive(true); } } switch (currentWeaponSlot) { case (0): firstSlot = wep; break; case (1): secondSlot = wep; break; case (2): thirdSlot = wep; break; case (3): fourthSlot = wep; break; default: firstSlot = wep; break; } } else if (itemRef.MyItemType == ItemType.HELMET || itemRef.MyItemType == ItemType.PLATELEGS || itemRef.MyItemType == ItemType.CHESTPLATE) { Armor armorRef; if (itemRef.MyItemType == ItemType.HELMET) { armorRef = inventory.PullItemFromInventory("", slot) as Helmet; if (Helmet != null) { inventory.AddItemToInventory(Helmet); } Helmet = armorRef; } else if (itemRef.MyItemType == ItemType.CHESTPLATE) { armorRef = inventory.PullItemFromInventory("", slot) as Chestplate; if (Chestplate != null) { inventory.AddItemToInventory(Chestplate); } Chestplate = armorRef; } else if (itemRef.MyItemType == ItemType.PLATELEGS) { armorRef = inventory.PullItemFromInventory("", slot) as Platelegs; if (LegArmor != null) { inventory.AddItemToInventory(LegArmor); } LegArmor = armorRef; } } else if (itemRef.MyItemType == ItemType.TOOL) { //UnequipTool(); //EquipTool(); } abilities_Interface.UpdateSkillCooldowns(); abilities_Interface.UpdateSkillIcons(); Ability_Select_Interface.instance.ResetRefIndex(); SaveCharacterData(); inventory.SaveInventory(); GetComponent <Player_Details_Script>().MaxHealth = BonusHealth; }