private void Update() { int num = pInv.getNumHealthPacks(); numHPs.text = "" + pInv.getNumHealthPacks(); if (num > 0) { img.sprite = activeImage; } else { img.sprite = inactiveImage; } }
// Use this for initialization void Start() { pInv = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Inventory>(); img = GetComponent <Image>(); keyButton = GetComponent <Button>(); keyButton.onClick.AddListener(TaskOnClick); numHPs.text = "" + pInv.getNumHealthPacks(); }