// Use this for initialization void Start() { m_Player = FindObjectOfType <SpaceShip_Controller>(); m_HUD = FindObjectOfType <Player_HUD>(); m_Spawners = FindObjectsOfType <Spawn_Controller>(); m_Values = FindObjectOfType <ValueHolder> (); m_HighScores = new ScoreTable(); m_HighScores.LoadScores(); m_Timer = m_Respawn; }
// Use this for initialization void Start() { m_Player = FindObjectOfType<SpaceShip_Controller>(); m_HUD = FindObjectOfType<Player_HUD>(); m_Spawners = FindObjectsOfType<Spawn_Controller>(); m_Values = FindObjectOfType<ValueHolder> (); m_HighScores = new ScoreTable(); m_HighScores.LoadScores (); m_Timer = m_Respawn; }
private void Start() { rand = new System.Random(); hud = gameObject.GetComponent <Player_HUD>(); stop = false; }