コード例 #1
0
    // Use this for initialization
    void Start()
    {
        m_Player   = FindObjectOfType <SpaceShip_Controller>();
        m_HUD      = FindObjectOfType <Player_HUD>();
        m_Spawners = FindObjectsOfType <Spawn_Controller>();
        m_Values   = FindObjectOfType <ValueHolder> ();

        m_HighScores = new ScoreTable();
        m_HighScores.LoadScores();
        m_Timer = m_Respawn;
    }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        m_Player = FindObjectOfType<SpaceShip_Controller>();
        m_HUD = FindObjectOfType<Player_HUD>();
        m_Spawners = FindObjectsOfType<Spawn_Controller>();
        m_Values = FindObjectOfType<ValueHolder> ();

        m_HighScores = new ScoreTable();
        m_HighScores.LoadScores ();
        m_Timer = m_Respawn;
    }
コード例 #3
0
ファイル: HUD_Flicker.cs プロジェクト: Natalo77/strandedcode
 private void Start()
 {
     rand = new System.Random();
     hud  = gameObject.GetComponent <Player_HUD>();
     stop = false;
 }