// Use this for initialization void Start() { MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>(); pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>(); animator = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<Animator>(); SE = GetComponent<AudioSource>(); }
// Use this for initialization void Start() { MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>(); pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>(); CameraStartPos = Camera.main.gameObject.transform.localPosition; }
// Use this for initialization void Start() { MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>(); pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>(); z_camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Z_Camera>(); bullet = GameObject.Instantiate(bullet_Prefab); }
// Use this for initialization void Start() { _static = GameObject.FindGameObjectWithTag("Manager").GetComponent<Static>(); pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>(); for(int i = 0; i < 3; i++) { istyuto[i] = false; } }
// Use this for initialization void Start() { guiText = this.GetComponent<Text>(); switch(type){ case Text_Type.Day: _static = GameObject.FindGameObjectWithTag("Manager").GetComponent<Static>(); if (_static.day - (int)_static.day == 0.5f) { guiText.text = (int)_static.day + "日目 夜"; } else { guiText.text = (int)_static.day + "日目 昼"; } break; case Text_Type.LP: _static = GameObject.FindGameObjectWithTag("Manager").GetComponent<Static>(); guiText.text = "名声 " + _static.lank_P; break; case Text_Type.BP: _static = GameObject.FindGameObjectWithTag("Manager").GetComponent<Static>(); guiText.text = "BP " + _static.bonus_P; break; case Text_Type.HP: pcZ = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player_ControllerZ>(); break; case Text_Type.MP: pcZ = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player_ControllerZ>(); break; case Text_Type.Magic: mc = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>(); break; case Text_Type.Enemy: ecZ = GameObject.Find("Boss_DarkLilith").GetComponent<Enemy_ControllerZ>(); break; default: break; } }
// Use this for initialization void Start() { MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>(); pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>(); }
// Use this for initialization void Start() { MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>(); pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>(); zcamera = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<Z_Camera>(); }
// Use this for initialization void Start() { QM = GameObject.FindGameObjectWithTag("Manager").GetComponent<QuestManager>(); PCZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>(); }
void Start() { pcZ = Parent.GetComponent<Player_ControllerZ>(); PlayerRenderer = PlayerModel.GetComponentsInChildren<MeshRenderer>(); PlayerSkinRenderer = PlayerModel.GetComponentsInChildren<SkinnedMeshRenderer>(); }
void Start() { circleGauge = GetComponent<Image>(); pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>(); switch (type) { case GaugeType.HP: oldHP = pcZ.GetHP(); maxHP = oldHP; break; case GaugeType.MP: oldMP = pcZ.GetMP(); maxMP = oldMP; break; default: break; } }
// Use this for initialization void Start() { MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>(); pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>(); animator = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<Animator>(); SE = GetComponent<AudioSource>(); CCZ = Camera.main.gameObject.GetComponent<Camera_ControllerZ>(); zcamera = Camera.main.gameObject.GetComponentInChildren<Z_Camera>(); }
void Start() { //Playerをセットし忘れてたら探す if (lookTarget == null) lookTarget = GameObject.FindGameObjectWithTag("Player"); pcZ = lookTarget.GetComponent<Player_ControllerZ>(); Zcamara = GetComponent<Z_Camera>(); //現在の向きから割り出さないとだめ //horizontalAngle = lookTarget.transform.eulerAngles.y; verticalAngle = 0.0f; elapsedTime = 0; EndPos = lookTarget.transform.eulerAngles.y; StartPos = horizontalAngle; time = 0.5f; deltaPos = (EndPos - StartPos) / time; deltaPos = Mathf.Repeat(deltaPos, 360.0f / time);//360進数に直す is_Q_Move = true; }
// Use this for initialization void Start() { Player = GameObject.FindGameObjectWithTag("Player"); pcZ = Player.GetComponent<Player_ControllerZ>(); nearMarker = GameObject.Find("nearMarker"); targetMarker = GameObject.Find("targetMarker"); nearMarker.SetActive(false); targetMarker.SetActive(false); QuakeMagnitude /= 1000;//これでわかりやすく }