void OnTriggerEnter(Collider other) { if(other.tag=="Player") { player = other.GetComponent<Player_Control>(); player.ReceiveDamage(ATK); } Destroy(this.gameObject); }
void Player_Hit() { hitColliders = Physics.OverlapSphere(Attack1_Pos.transform.position, Attack1_Range, PlayerCheckLayer); if (hitColliders.Length != 0) { player = hitColliders[0].GetComponent<Player_Control>(); player.ReceiveDamage(ATK1); } }
void OnTriggerStay(Collider other) { if (Contact == true) { if (other.tag == "Player") { if (Skill_ColdDown > 0) { Skill_ColdDown -= 1; } else { player = other.GetComponent<Player_Control>(); player.ReceiveDamage(ATK3); Skill_ColdDown = Attack3_ColdDown_Set; } } } }