コード例 #1
0
 void OnTriggerEnter2D(Collider2D otherCollider)
 {
     if (otherCollider.gameObject.CompareTag("Player"))       //Spike Trigger, if its a player then ..
     {
         playerCollider.LifeCheck(minusFullDmg);              // minus 3 life for spike damage
     }
 }
コード例 #2
0
    void OnCollisionEnter2D(Collision2D otherCollider)
    {
        if (otherCollider.gameObject.CompareTag("Arrow"))
        {
            Destroy(otherCollider.gameObject);
            //Destroy (gameObject);
        }

        if (otherCollider.gameObject.CompareTag("Player"))
        {
            playerCollider.LifeCheck(minusDmg);
            //Destroy (gameObject);
        }
    }