public void upgrade(Player_Board.e_color newColor) { if (newColor != Player_Board.e_color.NONE) color = newColor; else ++level; if (script == null) script = GameObject.Find("Board").GetComponent<Upgrade>(); setNewStats(script.getNewStats(type, color, level)); }
//fonction appellée pour donner les nouvelles specs de la case à cette tour public void UpdateInfos(Player_Board.t_infoSlot newInfos) { type = newInfos.tower; level = newInfos.level; color = newInfos.color; }