private void Awake() { UIManager.Instance.PushPanel(UIBaseType.MainPanel); _player = new Player(); initiative_stage = new Initiative_Stage(); interaction_stage = new Interaction_Stage(); stand_stage = new Stand_Stage(); run_stage = new Run_Stage(); jump_stage = new Jump_Stage(); flash_stage = new Flash_Stage(); rape_stage = new Rape_Stage(); att_stage = new Att_Stage(); hurt_stage = new Hurt_Stage(); doublejump_stage = new DoubleJump_Stage(); attex_stage = new AttEx_Stage(); tanfan_stage = new Tanfan_stage(); if (Instance == null) { Instance = this; } playergameobj = this.gameObject; aa = player_att_speed; canhurt = true; skins = GetComponentsInChildren <SkinnedMeshRenderer>(); hp = Hpmax; mana = Manamax; }
public Player() { stage = new Stand_Stage(); }
public void SetStage(Player_Base_Stage _stage) { stage = _stage; _stage.Enter(); }