private void Start() { PBM = GameObject.Find("Player").GetComponent <Player_Ball_Movement_And_Dash>(); sliddare[0].value = PBM.dashSlow; sliddare[1].value = PBM.MaximumVelocity; sliddare[2].value = PBM.stoppingPower; sliddare[3].value = PBM.rotationSpeed; DontDestroyOnLoad(gameObject); }
public void SwtichStage() { if (stage != 0) { stage = 0; } else { stage = 1; } RestartLevel(); PBM = GameObject.Find("Player").GetComponent <Player_Ball_Movement_And_Dash>(); }
void Start() { rb = GetComponent <Rigidbody2D>(); PRMC = GetComponent <Player_Ball_Movement_And_Dash>(); }