コード例 #1
0
ファイル: EventEarth.cs プロジェクト: nexartic/Portfolio
    private void OnCollisionEnter2D(Collision2D collision)
    {
        GameObject obj = collision.gameObject;

        if (PlayerZone.IsOutside && !MessageSystemPlayingScene.Player.CompareTag("InVisible") && !MessageSystemPlayingScene.IsDead)
        {
            PlayerZone.MoveToPlayerZone();
        }
        if ((obj.CompareTag("Player") || (obj.CompareTag("Hit") && obj.name == "Brian")) && MessageSystemPlayingScene.IsJump)
        {
            MessageSystemPlayingScene.exitFromPingPong = false;
            if (!PlayerZone.IsOutside)
            {
                MessageSystemPlayingScene.SetDefaultConstraints();
            }
            else
            {
                MessageSystemGameBlock.SetPlayingConstraints();
            }
            if (Conecting.Management == 0 && !TapToGo.Screen.activeInHierarchy)
            {
                TapToGo.Screen.SetActive(true);
            }
            MessageSystemPlayingScene.IsJump = false;
            MessageSystemPlayingScene.Player.GetComponent <Animator>().SetBool("IsRunAgain", true);
            StartCoroutine(PreparationToJump());
        }
    }
コード例 #2
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (PlayerZone.IsOutside)
     {
         PlayerZone.MoveToPlayerZone();
     }
     if (collision.gameObject.CompareTag("Player") && MessageSystemPlayingScene.IsJump && !Cube.IsCollision)
     {
         MessageSystemPlayingScene.exitFromPingPong = false;
         if (!PlayerZone.IsOutside)
         {
             MessageSystemPlayingScene.SetDefaultConstraints();
         }
         else
         {
             MessageSystemGameBlock.SetPlayingConstraints();
         }
         MessageSystemPlayingScene.IsJump = false;
         MessageSystemPlayingScene.Player.GetComponent <Animator>().SetBool("IsRunAgain", true);
         StartCoroutine(PreparationToJump());
     }
 }
コード例 #3
0
    public static void SelectHero(GameObject hero)
    {
        foreach (GameObject obj in circle)
        {
            if (obj.name == hero.name)
            {
                obj.GetComponent <Animation>().Play("RizeCircle");
            }
            else if (playerName == obj.name)
            {
                obj.GetComponent <Animation>().Play("ReduceCircle");
                if (IsActiveColider(playerName))
                {
                    obj.GetComponentInChildren <BoxCollider2D>().enabled = true;
                }
                else
                {
                    ChangeToCrossSprite(obj);
                }
            }
            else
            {
                if (IsActiveColider(obj.name))
                {
                    obj.GetComponentInChildren <BoxCollider2D>().enabled = true;
                }
            }
        }
        playerName = hero.name;
        player.SetActive(false);
        Vector2 positionLastPlayer = player.transform.position;
        string  nameLastPlayer     = player.name;

        if (!isStart)
        {
            storageVoid[0, (int)hash[playerName]]();
        }
        else
        {
            ChangeHeroAfterStart();
        }
        if (IsStart && IsActiveColider(nameLastPlayer))
        {
            player.transform.position = positionLastPlayer;
        }
        if (player.transform.position.x >= 0)
        {
            PlayerZone.IsOutside = false;
            PlayerZone.SetNoneRigid();
        }
        if (PlayerZone.IsOutside && !isDead)
        {
            PlayerZone.MoveToPlayerZone();
        }
        if (isJump && !isDead)
        {
            MessageSystemGameBlock.SetPlayingConstraints();
        }
        if (!animationDeathIsFinished)
        {
            MessageSystemGameBlock.StartGame();
            isDead = false;
            EnableCollider();
        }
        DeadLine.IsDeadLine = false;
        player.SetActive(true);
    }