private IEnumerator PlayerWins() { yield return(new WaitForSeconds(1.5f)); PlayerWinsMenu menu = (PlayerWinsMenu)MenusHandler.MenusManager.Instance.ShowMenu("PlayerWinsMenu"); menu.SetPlayerIndex(_aliveChildren[0].Index); }
private void CheckIfSleeping() { if (_gameOver) { return; } List <Child> safeChildren = new List <Child>(); foreach (Child child in Children) { if (child == null) { continue; } Debug.Log(child.IsSleeping); if (child.IsSleeping) { safeChildren.Add(child); } else { Debug.Log("Player " + child.Index + " has been spotted by mom."); // TODO: Visual animation that the player lost (lasso?) child.NumZ = 4; _aliveChildren.Remove(child); Destroy(child.gameObject); } } if (safeChildren.Count == 0) { Debug.Log("Mom wins!"); MusicManager.Instance.PlayDefeatMusic(); StartCoroutine(MomWins()); _gameOver = true; } else if (safeChildren.Count == 1) { _gameOver = true; Debug.Log("Player " + safeChildren[0].Index + " wins!"); PlayerWinsMenu menu = (PlayerWinsMenu)MenusManager.Instance.ShowMenu("PlayerWinsMenu"); menu.SetPlayerIndex(safeChildren[0].Index); MusicManager.Instance.PlayVictoryMusic(); _gameOver = true; } }