//Ability Methods private void AttemptPlayerFlip() { if (waitingOnTap && timeCoroutine == null) { waitingOnTap = false; ResumeTime(); } else if (waitingOnFlip && timeCoroutine == null) { waitingOnFlip = false; ResumeTime(); player.Flip(); } else if (flipEnabled) { player.Flip(); } }
//Input Actions protected override void TapAction() { player.Flip(); }