void ReadInput() { xAxis = Input.GetAxis("Horizontal"); yAxis = Input.GetAxis("Vertical"); //Movimiento en X if (xAxis != 0 && yAxis == 0) { direction = PlayerDirection.isOnX; playerAnimator.SetBool ("isMoveSide", true); if (xAxis > 0) { desiredOrientation += Vector3.right; transform.localScale = new Vector3(1, 1, 1); } else { desiredOrientation += Vector3.left; transform.localScale = new Vector3(-1, 1, 1); } } else { playerAnimator.SetBool ("isMoveSide", false); } //Moviemiento en Y if (yAxis != 0 && xAxis == 0) { direction = PlayerDirection.isOnY; transform.localScale = new Vector3 (1, 1, 1); if (yAxis > 0) { desiredOrientation += Vector3.up; playerAnimator.SetBool ("isMoveUp", true); viewDirection = PlayerViewDirection.isViewUp; } else { desiredOrientation += Vector3.down; playerAnimator.SetBool ("isMoveDown", true); viewDirection = PlayerViewDirection.isViewDown; } } else { playerAnimator.SetBool ("isMoveUp", false); playerAnimator.SetBool ("isMoveDown", false); } //Movimiento en diagonal. if (xAxis != 0 && yAxis != 0) { desiredOrientation += new Vector3(xAxis, yAxis, 0); if (direction == PlayerDirection.isOnX) { playerAnimator.SetBool ("isMoveSide", true); if (xAxis > 0) { transform.localScale = new Vector3(1, 1, 1); } else { transform.localScale = new Vector3(-1, 1, 1); } } else { if (yAxis > 0) { playerAnimator.SetBool ("isMoveUp", true); viewDirection = PlayerViewDirection.isViewUp; } else { playerAnimator.SetBool ("isMoveDown", true); viewDirection = PlayerViewDirection.isViewDown; } } } desiredOrientation.Normalize(); }
void ReadInput() { xAxis = Input.GetAxis("Horizontal"); yAxis = Input.GetAxis("Vertical"); //Movimiento en X if (xAxis != 0 && yAxis == 0) { direction = PlayerDirection.isOnX; playerAnimator.SetBool("isMoveSide", true); if (xAxis > 0) { desiredOrientation += Vector3.right; transform.localScale = new Vector3(1, 1, 1); } else { desiredOrientation += Vector3.left; transform.localScale = new Vector3(-1, 1, 1); } } else { playerAnimator.SetBool("isMoveSide", false); } //Moviemiento en Y if (yAxis != 0 && xAxis == 0) { direction = PlayerDirection.isOnY; transform.localScale = new Vector3(1, 1, 1); if (yAxis > 0) { desiredOrientation += Vector3.up; playerAnimator.SetBool("isMoveUp", true); viewDirection = PlayerViewDirection.isViewUp; } else { desiredOrientation += Vector3.down; playerAnimator.SetBool("isMoveDown", true); viewDirection = PlayerViewDirection.isViewDown; } } else { playerAnimator.SetBool("isMoveUp", false); playerAnimator.SetBool("isMoveDown", false); } //Movimiento en diagonal. if (xAxis != 0 && yAxis != 0) { desiredOrientation += new Vector3(xAxis, yAxis, 0); if (direction == PlayerDirection.isOnX) { playerAnimator.SetBool("isMoveSide", true); if (xAxis > 0) { transform.localScale = new Vector3(1, 1, 1); } else { transform.localScale = new Vector3(-1, 1, 1); } } else { if (yAxis > 0) { playerAnimator.SetBool("isMoveUp", true); viewDirection = PlayerViewDirection.isViewUp; } else { playerAnimator.SetBool("isMoveDown", true); viewDirection = PlayerViewDirection.isViewDown; } } } desiredOrientation.Normalize(); }