// updates the icon panel with correct levels using playerUpgrader private void UpdateIconPanel() { foreach (GameObject obj in upgradeIcons) { Slider slider = obj.transform.Find("Bar").GetComponent <Slider>(); slider.value = PlayerUpgrader.GetUpgradeLevel(obj.name); } }
void Start() { MusicManager.instance.PlayGameMusic(); GameManager.instance.InitialSetup(); PlayerUpgrader.ApplyPlayerUpgrades(ref player); jetpackBar.SetupBars(player.actionChargesMax, player.actionChargeTime); GameManager.instance.StartGameLoop(); }
public void PurchaseUpgrade() { GameManager.instance.SpendTotalCoins(selectedUpgradeCost); UpdateTotalCoinAmount(); PlayerUpgrader.IncreaseUpgradeLevel(selectedUpgrade.name); UpdateIconPanel(); UpdateDetailPanel(); myAudiosource.PlayOneShot(purchaseSound); }
private IEnumerator _WinEffect() { if (ActualLevel.LastLevel) { GameWin(); yield break; } yield return(SceneManager.LoadSceneAsync("Map")); yield return(null); // Apply upgrade to player PlayerUpgrader upgrader = GameConfiguration.Instance.Player.GetComponent <PlayerUpgrader>(); if (ActualLevel.ArmorUpgrade != 0) { for (int i = 0; i < ActualLevel.ArmorUpgrade; i++) { upgrader.AddArmor(); } } if (ActualLevel.PowerUpgrade != 0) { for (int i = 0; i < ActualLevel.PowerUpgrade; i++) { upgrader.AddPower(); } } if (ActualLevel.SpeedUpgrade != 0) { for (int i = 0; i < ActualLevel.SpeedUpgrade; i++) { upgrader.AddSpeed(); } } FinishedLevels.Add(ActualLevel); Day++; OnLevelCleared?.Invoke(ActualLevel); }
// updates the detail panel with info about the currently selected icon private void UpdateDetailPanel() { if (selectedUpgrade == null) { // if nothing is selected, don't show any details detailIcon.SetActive(false); detailCost.gameObject.SetActive(false); detailText.gameObject.SetActive(false); purchaseButton.gameObject.SetActive(false); } else { // show the detail gameobjects and update their values accordingly detailIcon.SetActive(true); detailCost.gameObject.SetActive(true); detailText.gameObject.SetActive(true); purchaseButton.gameObject.SetActive(true); selectedUpgradeLevel = PlayerUpgrader.GetUpgradeLevel(selectedUpgrade.name); selectedUpgradeMaxLevel = (int)selectedUpgrade.transform.Find("Bar").GetComponent <Slider>().maxValue; selectedUpgradeCost = PlayerUpgrader.GetUpgradeCost(selectedUpgrade.name, selectedUpgradeLevel); detailIcon.transform.localScale = selectedUpgrade.transform.Find("Icon").localScale; detailIcon.GetComponent <Image>().sprite = selectedUpgrade.transform.Find("Icon").GetComponent <Image>().sprite; detailText.text = PlayerUpgrader.GetUpgradeDescription(selectedUpgrade.name, selectedUpgradeLevel); purchaseButton.interactable = false; purchaseButton.transform.Find("Text").GetComponent <Text>().text = "Not Enough"; if (selectedUpgradeLevel < selectedUpgradeMaxLevel) { detailCost.text = "Cost: " + selectedUpgradeCost; if (selectedUpgradeCost <= GameManager.instance.GetTotalCoins()) { purchaseButton.interactable = true; purchaseButton.transform.Find("Text").GetComponent <Text>().text = "Purchase"; } } else { detailCost.text = ""; } } }
public void SetPlayer(GameObject p_player) { m_player = p_player; m_playerRenderer = m_player.GetComponent <PlayerRenderer>(); m_playerUpgrader = m_player.GetComponent <PlayerUpgrader>(); }
public void ClearData() { PlayerPrefs.SetFloat("HighScore", 0f); PlayerPrefs.SetInt("TotalCoins", 0); PlayerUpgrader.ClearUpgrades(); }
void Awake() { instance = this; }