async void OnSave(object sender, System.EventArgs e) { var player = BindingContext as Player; if (String.IsNullOrWhiteSpace(player.PlayerName)) { await DisplayAlert("Hey!", "Please enter a name", "Okay"); return; } if (String.IsNullOrWhiteSpace(player.PlayerNumber)) { await DisplayAlert("Hey!", "Please enter the player's number", "Okay"); return; } if (player.ID == 0) { await _connection.InsertAsync(player); PlayerAdded?.Invoke(this, player); } else { await _connection.UpdateAsync(player); PlayerUpdated?.Invoke(this, player); } await Navigation.PopAsync(); }
void InvokePlayerUpdated() { if (IsActive && Config.IsLocal) { PlayerUpdated?.Invoke(PlayerID, config); } }
public static void HandleData(GetDataEventArgs args, MemoryStream data, PvPPlayer player) { switch (args.MsgID) { case PacketTypes.PlayerHurtV2: PlayerHurt?.Invoke(typeof(DataHandler), new PlayerHurtArgs(args, data, player)); return; case PacketTypes.TogglePvp: PvPToggled?.Invoke(typeof(DataHandler), new TogglePvPArgs(player)); return; case PacketTypes.PlayerSlot: PlayerSlotUpdated?.Invoke(typeof(DataHandler), new PlayerSlotArgs(data, player)); return; case PacketTypes.PlayerDeathV2: PlayerDied?.Invoke(typeof(DataHandler), new PlayerDeathArgs(player)); return; case PacketTypes.ProjectileNew: ProjectileNew?.Invoke(typeof(DataHandler), new ProjectileNewArgs(args, data, player)); return; case PacketTypes.ProjectileDestroy: ProjectileDestroyed?.Invoke(typeof(DataHandler), new ProjectileDestroyArgs(data)); return; case PacketTypes.PlayerUpdate: PlayerUpdated?.Invoke(typeof(DataHandler), new PlayerUpdateArgs(data, player)); return; } }
protected void Start() { _smallIndex = this.Players.IndexOf(this.Players.FirstOrDefault(it => it.Role == GameRole.Small)); _currentIndex = _smallIndex; this.Players[_currentIndex].IsActive = true; PlayerUpdated?.Invoke(this.Players[_currentIndex]); }
public void Consume(PlayerUpdated @event) { var player = _repository.Players.Single(x => x.Id == @event.Id); player.VipLevelId = @event.VipLevelId; _repository.SaveChanges(); }
public void UpdatePlayer(Vector2 position, float rotation, bool isS, int h) { Position = position; Rotation = rotation; isShooting = isS; currentHp = h; if (PlayerUpdated != null) { PlayerUpdated.Invoke(); } }
public void Consume(PlayerUpdated message) { var player = _repository.Players.Single(x => x.Id == message.Id); player.Email = message.Email; player.PhoneNumber = message.PhoneNumber; player.VipLevelId = message.VipLevelId; player.AccountAlertEmail = message.AccountAlertEmail; player.AccountAlertSms = message.AccountAlertSms; _repository.SaveChanges(); }
void OnClientReady(NetworkDataMessage dataMsg) { NetworkClientPlayer client; if (!clients.TryGetValue(dataMsg.Connection.Id, out client)) { return; } var message = dataMsg.ReadAs <PeerReadyMessage>(); client.IsReady = message.IsReady; PlayerUpdated?.Invoke(client); }
void OnClientConfigUpdated(NetworkDataMessage dataMsg) { NetworkClientPlayer client; if (!clients.TryGetValue(dataMsg.Connection.Id, out client)) { return; } var message = dataMsg.ReadAs <ClientUpdateConfigMessage>(); client.Config = message.PlayerConfig; client.Config.PlayerID = client.PlayerID; PlayerUpdated?.Invoke(client); }
/// <summary> /// 移动到下个玩家 /// </summary> public void MoveToNext() { _currentIndex++; _currentIndex = _currentIndex % Players.Count(); if (this.Players[_currentIndex].Status == GamePlayerStatus.Fold || this.Players[_currentIndex].IsAllIn) { MoveToNext(); } else { this.Players[_currentIndex].IsActive = true; PlayerUpdated?.Invoke(this.Players[_currentIndex]); } }
public void Consume(PlayerUpdated @event) { var paymentRepository = _container.Resolve <IPaymentRepository>(); var playerPaymentLevel = paymentRepository.PlayerPaymentLevels.FirstOrDefault(p => p.PlayerId == @event.Id); if (playerPaymentLevel != null) { var paymentLevel = paymentRepository.PaymentLevels.Single(p => p.Id == @event.PaymentLevelId); playerPaymentLevel.PaymentLevel = paymentLevel; paymentRepository.SaveChanges(); } }
public void CycleColor(bool backward) { if (CharacterSelectMenu == null) { return; } var newSelection = CharacterSelectMenu.NextPallete(Config.Selection, PlayerID, backward); bool changed = !Config.Selection.Equals(newSelection); config.Selection = newSelection; if (changed) { PlayerUpdated?.Invoke(PlayerID, config); } UpdatePlayerInfo(); }
public void Handle(PlayerUpdated @event) { var playerId = @event.Id; AddPlayerLog(playerId); var playerQueries = Container.Resolve <PlayerQueries>(); var lastPlayerInfoRecords = playerQueries.GetPlayerInfoLog(playerId).Take(2).ToArray(); var newValues = lastPlayerInfoRecords[0]; var oldValues = lastPlayerInfoRecords[1]; var changes = GetPlayerFieldChanges(oldValues, newValues).ToList(); AddActivityLog(string.Join(", ", changes.Select(c => c.Field)), @event, @event.Id, changes.ToDictionary(c => c.Field, c => (object)(c.OldValue + " -> " + c.NewValue))); }
public void CycleCharacter(bool backward) { if (CharacterSelectMenu == null) { return; } var newId = CharacterSelectMenu.NextCharacterID(Config.Selection.CharacterID, backward); bool changed = Config.Selection.CharacterID != newId; config.Selection.CharacterID = newId; if (changed) { PlayerUpdated?.Invoke(PlayerID, config); } UpdatePlayerInfo(); }
private void ButtonReward_Click(object sender, EventArgs e) { int index = IndexOfChosenPlayer; Player player = _players[index]; RewardMenu rewards = new RewardMenu(player.Stats.Gold); var result = rewards.ShowDialog(); if (result == DialogResult.OK) { player.Stats.Intellect += rewards.Intellect; player.Stats.Spirit += rewards.Spirit; player.Stats.MaxHealthPoints += rewards.MaxHealth; player.Stats.MaxMana += rewards.MaxMana; player.Stats.Gold = rewards.Gold; //RefreshPlayer(index); PlayerUpdated?.Invoke(this, new PlayerEventArgs(player, index)); } }
public async Task UpdatePlayerOptions(Guid userId, PlayerOptionsData options) { EnsureUserIsOnline(userId); EnsureGameIsNotStarted(); if (!_playerListEditor.Contains(userId)) { return; } var updated = _playerListEditor.Update(userId, options); if (!updated) { return; } var playerUpdated = new PlayerUpdated(_state.RoomId, _playerListEditor[userId]); await _hub.NotifyEverybody(playerUpdated); }
public bool UpdatePlayer(Guid playerId, Player player) { bool flag = connectedPlayers.ContainsKey(playerId); if (flag) { connectedPlayers[playerId] = player; } Console.WriteLine($"Player updated: {playerId}"); PlayerDataUpdatedPacket playerDataUpdatedPacket = new PlayerDataUpdatedPacket(playerId, player); server.SendPacketToAll(playerDataUpdatedPacket); PlayerEventArgs playerEventArgs = new PlayerEventArgs(playerId); PlayerUpdated?.Invoke(this, playerEventArgs); return(flag); }
public void Handle(PlayerUpdated updatedEvent) { var repository = _container.Resolve <IReportRepository>(); var record = repository.PlayerRecords.SingleOrDefault(r => r.PlayerId == updatedEvent.Id); if (record == null) { throw new RegoException(string.Format(PlayerRecordWasNotFoundMessage, updatedEvent.Id)); } record.PlayerName = updatedEvent.DisplayName; record.Birthday = updatedEvent.DateOfBirth.Date; record.Title = updatedEvent.Title; record.Gender = updatedEvent.Gender; record.Email = updatedEvent.Email; record.Mobile = updatedEvent.PhoneNumber; record.Country = updatedEvent.CountryName; record.StreetAddress = string.Join("\n", updatedEvent.AddressLines).Trim('\n'); record.PostCode = updatedEvent.ZipCode; record.VipLevel = updatedEvent.VipLevel; record.Updated = updatedEvent.EventCreated; record.UpdatedBy = updatedEvent.EventCreatedBy; repository.SaveChanges(); }
// Player Record Edit category public void Consume(PlayerUpdated message) { _playerRecordEditHandlers.Handle(message); }
public static void InvokePlayerUpdated(Player player) { PlayerUpdated?.Invoke(player); }
public void Consume(PlayerUpdated message) { //todo: talk to BA about updating. }
public virtual void OnPlayerUpdate() { PlayerUpdated?.Invoke(this, EventArgs.Empty); }
protected virtual void OnPlayerUpdated(Player player) { PlayerUpdated?.Invoke(this, player); }
internal void OnPlayerUpdated(Player?stored, Player fetched) { Task.Run(() => PlayerUpdated?.Invoke(this, new PlayerUpdatedEventArgs(stored, fetched))); }
public void Consume(PlayerUpdated message) { _eventHandlers.Handle(message); }
public void Handle(PlayerUpdated @event) { AddActivityLog(AdminActivityLogCategory.Player, @event); }
private void HandlePlayerUpdated(User user, User oldUser, string externalUserId) { var e = new PlayerUpdated(user.Id, user.Email); _eventBuilder.Build(e, externalUserId, oldUser, user); _logger.InformationDefault(e); }
internal void InvokePlayerUpdated(NetworkClientPlayer client) { PlayerUpdated?.Invoke(client); }