コード例 #1
0
    private void DeletePlayerElement(Player player)
    {
        PlayerUIElement toDestroy = FindUIElementByPlayerNumber(player.ActorNumber);

        allPlayerElements.Remove(toDestroy);
        toDestroy.DestroyReference();
    }
コード例 #2
0
    private int GetNumberInTeam(int myTeamIndex)
    {
        int                    toReturn           = 0;
        PlayerUIElement        localPlayerElement = FindLocalPlayerElement();
        List <PlayerUIElement> membersOfMyTeam    = new List <PlayerUIElement>();

        membersOfMyTeam.Add(localPlayerElement);

        for (int i = 0; i < allPlayerElements.Count; i++)
        {
            if (allPlayerElements[i].GetTeamNumber() == localPlayerElement.teamNumber)
            {
                membersOfMyTeam.Add(allPlayerElements[i]);
            }
        }

        for (int i = 0; i < membersOfMyTeam.Count; i++)
        {
            if (membersOfMyTeam[i].PlayerNumber > localPlayerElement.PlayerNumber)
            {
                toReturn++;
            }
        }

        return(toReturn);
    }
コード例 #3
0
    private void StartGameRPC()
    {
        PhotonNetwork.LeaveLobby();
        PhotonNetwork.CurrentRoom.IsOpen = false;

        PlayerUIElement local = FindLocalPlayerElement();

        NetworkManager.SetLocalPlayerInfo(local.teamNumber, GetNumberInTeam(local.teamNumber));

        SceneHandler sceneManager = ServiceLocator.GetServiceOfType <SceneHandler>();

        sceneManager.LoadScene(sceneToLoad);
    }
コード例 #4
0
    private PlayerUIElement CreatePlayerElement(Player player)
    {
        GameObject newObject = Instantiate(playerInRoomElementPrefab, Vector3.zero, Quaternion.identity);

        newObject.transform.SetParent(playerElementParent, false);

        PlayerUIElement toReturn = new PlayerUIElement(player, newObject.transform);

        toReturn.AddListenerToDropDown(delegate { UpdatePlayerElement(player.ActorNumber, toReturn.teamNumber); });
        toReturn.AddListenerToReadyToggle(delegate { SetReady(player.ActorNumber, toReturn.GetToggleValue()); });
        allPlayerElements.Add(toReturn);

        return(toReturn);
    }