//public int PlayerNumber; void Start() { playerMovement = GetComponent <PlayerMovement>(); if (MyUI != null) { MyUI.Actiaved(cleaningPlayer); } FloatNums = GameObject.Find("FloatNumberCanvas").GetComponent <FloatingNumbers>(); }
//public int PlayerNumber; void Start() { playerMovement = GetComponent <PlayerMovement>(); if (MyUI != null) { MyUI.Actiaved(cleaningPlayer); } FloatNums = GameObject.Find("FloatNumberCanvas").GetComponent <FloatingNumbers>(); }