private void Update() { m_distance = CalculateDst(m_objectPosition.position, m_targetPosition.position); m_score += 10 * Time.deltaTime; if (m_distance < 3) { m_score += 40 * Time.deltaTime; this_m_playerOneRef.IncrimentHealth(); this_m_playerTwoRef.IncrimentHealth(); Debug.Log("SCORE X3 " + m_score); } else if (m_score < 7) { m_score += 60 * Time.deltaTime; Debug.Log("SCORE X7 " + m_score); } Debug.Log("Distance: " + m_distance); Debug.Log("SCORE " + m_score); }