private void startUserPhase() { PlayerTurnAnimation playerTurnAnimation = GUIManager.instance.createPlayerTurnAnimation(); playerTurnAnimation.init(); playerTurnAnimation.e_end += startPlayerTurn; }
private void catchNoGoalEnd() { ApplicationFactory.instance.m_messageBus.CurrentSceneEnded -= catchNoGoalEnd; //Set new turn PlayerTurnAnimation playerTurnAnimation = GUIManager.instance.createPlayerTurnAnimation(); playerTurnAnimation.init(); playerTurnAnimation.e_end += startPlayerTurn; }
private void cutNoPassEnd() { m_cutInfo.m_cutPlayer.cutEnd -= cutNoPassEnd; //Set new turn PlayerTurnAnimation playerTurnAnimation = GUIManager.instance.createPlayerTurnAnimation(); playerTurnAnimation.init(); playerTurnAnimation.e_end += startPlayerTurn; }
private void tackleNoDribbleEnd() { tackleEnded -= tackleNoDribbleEnd; //Set new turn PlayerTurnAnimation playerTurnAnimation = GUIManager.instance.createPlayerTurnAnimation(); playerTurnAnimation.init(); playerTurnAnimation.e_end += startPlayerTurn; }
public PlayerTurnAnimation createPlayerTurnAnimation() { PlayerTurnAnimation playerTurnAnimation = (GameObject.Instantiate(m_playerTurnAnimationPrefab) as GameObject).GetComponent <PlayerTurnAnimation>(); return(playerTurnAnimation); }