private bool VerifyCompletQuest() { foreach (Transform go in questPlayerList.transform) { foreach (Transform gameObj in go.transform) { if ("Task(Clone)".Equals(gameObj.name)) { if (playerTask == null) { playerTask = gameObj.GetComponent <PlayerTask>(); } if (playerTask.task.Complet && !playerTask.speakNpc) { if (taskCount < playerTask.task.Descr.Count) { SetTxt(playerTask.task.Descr[taskCount]); taskCount++; if (taskCount < playerTask.task.Descr.Count) { return(true); } } playerTask.speakNpc = true; playerTask.ChangeText(); if (inventory.GetQuest(go.GetComponent <IdQuest>().questId).IsDelete) { Destroy(go.gameObject); } if (0 == go.GetComponent <IdQuest>().questId) { itensBoss[playerTask.task.Id].SetActive(true); if (!gateNorth.State.Equals(TypeStateDevice.Open)) { gateNorth.EventDevice(TypeStateDevice.Open); alert.GetComponent <Alerta>().SetText("Portão Norte aberto."); } } if (4 == go.GetComponent <IdQuest>().questId) { if (!gateBoss.State.Equals(TypeStateDevice.Open)) { gateBoss.EventDevice(TypeStateDevice.Open); alert.GetComponent <Alerta>().SetText("Portão das Ruinas aberto."); } } // Abre o portão leste // // Termina aqui a versão demo // if (5 == go.GetComponent <IdQuest>().questId) { //if (!gateEast.State.Equals(TypeStateDevice.Open)) //{ // gateEast.EventDevice(TypeStateDevice.Open); // alert.GetComponent<Alerta>().SetText("Portão Leste aberto."); //} } moveNpcTutorial = true; playerTask = null; taskCount = 0; return(true); } else { playerTask = null; } } } } return(false); }