internal PlayerEventManager(Player player) { this.player = player; SyncDataBroker = new PlayerSyncDataBroker(player); eventTable.Add(PlayerEventCode.SyncData, SyncDataBroker); eventTable.Add(PlayerEventCode.GameStart, new GameStartHandler(player)); }
internal PlayerEventManager(Player player) { this.player = player; SyncDataBroker = new PlayerSyncDataBroker(player); eventTable.Add(PlayerEventCode.SyncData, SyncDataBroker); eventTable.Add(PlayerEventCode.RemoteOperation, new RemoteOperationHandler(player)); }