private void CmdkillPlayer(int id) { CmdIncrementKills(); Player player = PlayerStructure.getInstance().getPlayer(id); player.health = 0; }
private void CmdkillPlayer(int id) { //playerNetwork.CmdIncrementKills(); Player player = PlayerStructure.getInstance().getPlayer(id); player.health = 0; //player.playerNetwork.CmdIncrementDeaths(); }
public static Player[] getRankings() { PlayerStructure structure = PlayerStructure.getInstance(); Player[] liste = (Player[])structure.getListe().Clone(); Array.Sort(liste); return(liste); }
// Use this for initialization private void Start() { if (isServer) { id = PlayerStructure.getInstance().addPlayer(this); playerName = "Player " + (id + 1); } else if (!hasAuthority) { addToPlayerStructure(id); } m_CharacterController = GetComponent <CharacterController>(); m_Camera = this.gameObject.GetComponentInChildren <Camera>(); m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_MouseLook.Init(transform, m_Camera.transform); EventsManager.TriggerEvent(EventsManager.Events.somebodyDied); }
private void addToPlayerStructure(int i) { id = i; PlayerStructure.getInstance().addPlayerAtId(i, this); }